You'll likely get more design concepts/philosophies from this community rather than actual help for an end product.
It is very hard to find people interested in working on a project that have any real idea what they are doing (especially artists and modelers) with no real guarantee that much will come of their time/effort.
I worked on my own game with a group of talented people for a while, but in the end people will either be super passionate about it or not... the trick is getting people to be passionate about your idea since a majority of people only are passionate about ideas they have or participate in fully.
Before you worry about art AT ALL, you need to design EVERY little fundamental detail about your game. From the worlds to the races to the crafting systems etc. Absolutely everything and be as thorough as possible.
Art is the absolute LAST thing you need to worry about. You need a pen/paper or board game version of your game idea before you even really go forward with looking to make it an end product. (this is where my group is at now)
Game design 101;
Full game description + ideas + planned out all aspects > board game version/text based version > concept art & engine choice/work > rendering, coding and model design> tweaks of game concepts > internal testing > tweaks of game concepts> alpha product > beta product > finished product.
Or something along those lines.
Best of luck.
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