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  1. #1

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    what's the verdict on this game from a boxing perspective. Action-Control wise , is it Fun ? so-so ?

    I definitely hated 1.0 and wasted $90 on that crap. I heard 2.0 is big improvement. But there are still too many dialogues, cut scenes, and not enough actions is what I heard. And the quest objectives are hella confusing based on some early user feedback. Those wouldn't be a deal breaker for me though. I mostly care about smooth animation and control, responsive action feedback, fluid combat, deep itemization and skill/talent progression.

  2. #2

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    Quote Originally Posted by remanz View Post
    what's the verdict on this game from a boxing perspective. Action-Control wise , is it Fun ? so-so ?

    I definitely hated 1.0 and wasted $90 on that crap. I heard 2.0 is big improvement. But there are still too many dialogues, cut scenes, and not enough actions is what I heard. And the quest objectives are hella confusing based on some early user feedback. Those wouldn't be a deal breaker for me though. I mostly care about smooth animation and control, responsive action feedback, fluid combat, deep itemization and skill/talent progression.
    To answer if it is fun for another person is a very hard thing to do. Based off your own statements, the game would most likely not be to your likings. To me the game is fun, but i don't ask for much nor do i care about much. A game is entertainment to me, easy or hard, indepth or not so indepth.

    There are a lot of dialogues and cut scenes, there can be plenty of action if you look int he right places. Most people following the main storyline will get tons of dialogue, this is expected with any Final Fantasy game design. Quest objectives are easily written for the most part, i have literally only found 2 to 4 out of several hundred quests to be really confusing.

    However, Animations can seem smooth but clunky from time to time, this in my opinion due to the long GCD which makes actions not responsive becuase your still on a GCD. If you refering to a 1 to 1 comparison of action, then yes is fairly good, except the GCD is a killer. There is no skill or talent progression to speak of in terms of indepth design of classes or old school talent systems. You have set skills/traits you can have, you get bonus attribute points you can assign per class, there are "advanced classes" called jobs that are equipable. There is items slots for "materia" on your gear for enhancements. 1 Character can be all classes, classes have a certain amount of abilities they can share cross class, all the crafting pretty much flows together. There is a lot to this game, but its generally all basic stuff. If your burnt out on wow or rift or similar, then you will burn out on this game pretty quick.

    My main class is 42, with most of the main story completed, i should have it fully completed and my magitech armor within the next few days. With all the server lock outs my Multi-box team is stuck at 20 because i cant get them all on at the same time right now.

    Also to note: The Chocobo system is F'ing Amazing.... I wish they were more gear customizable but, they nailed a home run on this feature. But what i really mean, is that the Chocobo you can ride once you unlock it at 20 for 2000 GC Seals (which is fairly easy to get). At around 28-30 you get a quest to unlock the chocobo to become a party member when your solo. The chocobo can gain experience to get more points, and you can "spec" it to be a tank, healer, or DPS, all of which is fairly stable at doing when questing solo. There isnt much to the equipment system for them however, which is the only downside next to not being able to breed them. The chocobo also gives you bonus experience becuase it counted as a party member and not a pet. For instance with an arcanist you can have your carbuncle out + your chocobo, when you level new classes this helps tremendously.
    Last edited by Meeo : 08-28-2013 at 03:20 PM
    Meeo/Nibilus

  3. #3

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    Quote Originally Posted by Meeo View Post
    Also to note: The Chocobo system is F'ing Amazing.... I wish they were more gear customizable but, they nailed a home run on this feature. But what i really mean, is that the Chocobo you can ride once you unlock it at 20 for 2000 GC Seals (which is fairly easy to get). At around 28-30 you get a quest to unlock the chocobo to become a party member when your solo. The chocobo can gain experience to get more points, and you can "spec" it to be a tank, healer, or DPS, all of which is fairly stable at doing when questing solo. There isnt much to the equipment system for them however, which is the only downside next to not being able to breed them. The chocobo also gives you bonus experience becuase it counted as a party member and not a pet. For instance with an arcanist you can have your carbuncle out + your chocobo, when you level new classes this helps tremendously.
    WoW! i did not know this.. cool! I am also soloing.. i got tired of all the dialogue quests. But as i tank the dungons (playing solo).. i can see the benefit of boxing some of them. Ill wait til end game.. if there are plenty of boxable high level dungons.. ill level 3 more accounts. Right now its a pain in the ass to log on ONE account.. let alone 2-4 lol. Servers are packed!

    I like the class system, being able to be every class on one toon.. and as you level up you gain access to some of the other classes abilities..nice! One thing im not sure if i hate or love.. most world mobs drop next to nothing for loot. Not sure if that is good or bad yet.. its nice not having to unload tons of shit all the time. And it make dungons more rewarding.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

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