Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 12 of 12
  1. #11

    Default

    Well, that would be an epic fail, now wouldn't it. Let me fix that.

    [Time passes]

    Ok, I'm pretty confused. If I click on ISBoxer->Character->Martell in the upper left-hand pane and then select "Virtual Mapped Keys" from the lower right-hand pane, I see "Virtual Combat Key Map is now Monk - BM Key Map"

    What am I missing?

    Oh yeah, but it says, in the lower *left-hand* pane it says "Prot Paladin." Hmm. What's going on here? How can I fix it? Oh, select it after choosing "key maps." Let me see if that made it happy.

    Yes, that was it. I wish someone would create a diagram that showed the connections between the key maps selected by the lower left-hand character pane and the lower right-hand virtual mapped keys pane.

    Thank you very much, Alge.
    Last edited by rfarris : 08-17-2013 at 07:36 PM

  2. #12
    Member Alge's Avatar
    Join Date
    Nov 2010
    Location
    Sydney, Australia
    Posts
    322

    Default

    I doubt a diagram would be more clear than a simple verbal explanation for a simple concept.

    For a Character to use any Key Map, it must be assigned to that Key Map (or a Character Set it is part of must be assigned). When you select a Character in ISBoxer, all of the Key Maps which are assigned to it appear in the lower left pane of ISBoxer. This is a central concept of ISBoxer, which is why it appears prominently.

    Virtual Mapped Keys are placed on their own tab in the lower right pane because they are a less-used concept. This is the mechanism by which ISBoxer is able to replace one Key Map (Virtual Combat in this case) with another Key Map, on a per-character basis. That is why when you use the Pro System, you must also virtualise Virtual Combat using the same Key Map that has already been assigned to the Character. The Quick Setup Wizard will do this for you if you choose the appropriate configuration style.

    Short version:

    • Character not assigned to Key Map -> Mapped Keys in that Key Map will not work for that Character, irrespective of any virtualisation
    • Key Map not virtualised from Virtual Combat -> Mapped Keys in that Key map will never be activated for that Character (their empty counterparts in Virtual Combat will be instead)

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •