Quote Originally Posted by Xixillia View Post
I've figured out how to make is boxer do steps,

i.e I spam 1, it presses 1,2,3

However, I don't really like this playstyle very much, so I have a few questions.

I'm working on ingame pages, but I want the sequence to reset to page 1 after not being pressed for X seconds.

I was trying to get ISboxer to do it by setting up

I press 1 (or 2, or 3, etc)
it sends shift-1
and then back to being spamming 1 (or 2, or 3, etc)


the only issue is, ISboxer will either send shift-1 and then stop, send nothing at all, or send nothing but shift-1.

That's my first question, is what I want to do possible? I just want my bars to reset to page 1 so my rotations all start the way I want them every time.

My second question.

Can I make one keymap and have it only apply to 3/4 of my team? I've found the target button in keymaps, but it only lets me select one character slot.

thanks a ton

isboxer is hard for me, I think I may be dim witted and old.
You get the "reset to step one after X seconds" in the "advanced" section of the mapped key.

To get the behavior you want, make shift 1 step one, and then 2 step 2, and under step two, check the box that says "do not advance to the next step" and then check " for at least X seconds". If you don't check both boxes you won't get the behavior you want. Do NOT check the third box ("and only trigger once").

And yes, in order to get a keymap or a key for that matter to apply to only some members of the group, use action target group (http://isboxer.com/wiki/Action_Target_Group). You may end up with action target groups as broad as "playable character" or as specific as "destruction warlock". Role based groups (DPS/Heals/Tank) are also common.


If you are using ISboxer you probably shouldn't be using action bar paging (which you seem to be implying). It's much tidier to do your steps keybind by keybind than swap around the bars all the time. Action bar paging is really ideal for people that don't have the flexibility of an isboxer mapped key.