Without /follow it's pretty ridiculous. You'd like to help your team, move with them, organize which extractors to take, play what Trion calls their take on "Open World PvP like environment", and then they say that Multiboxing is still perfectly fine to participate in World PvP. But you can't. You can't move properly as a team and travel the zone like you should be able to. They say they removed /follow because of Free-To-Play, and and beeing afraid that free-to-play multiboxers would flock to their game with free accounts to do PvP. Well, I'm a subscriber and none of that applies to me. So why did they disable follow in CQ for all their loyal subscribing customers?
Hate.
It doesn't affect their bottom line whatsoever. Any hateful person still wouldn't quit Rift because of multiboxing. There's so much more to hate. And eventually he has a meltdown and quits Rift, for whatever random reason he hated at the time. Had it not been Multiboxing, it had been one of the other hundred complaints he had.
Maybe Rift is actually winning by getting rid of the irrational haters. They would just pester the rest of the players anyway and spread the hate.
In any case. Removing /follow in Warfronts doesn't change very much. This lets you get PvP gear only and has no impact on PvE.
Removing /follow in CQ, on the other hand prevents you from gaining/maintaining CQ Power. This gives you PVE benefits: Faster mount, and higher PvE stats like Spellpower. You also won't be able to get the PVE BIS trinket. CQ also gives some PvP gear.
So you if won't get any PvP gear, so you won't be able to participate in any World PvP events on the servers, which they said was a perfectly fine activity for multiboxers.
Other than that, you can pursue your PvE progression without noticing what you may be missing. They would have been a better PvE player, but you can PvE without it.
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