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Thread: EQ Next

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  1. #1

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    I get the feeling it's a lot of ambition that's going to end up grindy and buggy instead of a refreshing new evolution of gaming. Don't get me wrong, I want to see it succeed, I'd love to fall in love with a new game, but judging from how EQ2 in particular has evolved it sounds like the whole thing is going to end up overwhelming to the point of frustration. I imagine a lot of faction work especially involved with the building of "player controlled" stuff. Tons of opportunities for exploits and griefing and I can't even imagine the whining over the difference between servers.
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  2. #2

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    This looks awesome!!! Hope they have /follow for us boxers. It will be cool if the multi-classing is sorta like RIFT or SWG when it first started

    Did it sound like there will be a real money aspect to this game, like a real money auction house? Hope it's not real money, everything in game worth money will be perma-camped by Botters and farmers, that will suck.

    I agree with Khatover, if they don't allow transfers to servers there is gonna be alot of crying because of the server progression. It would be sweet if they had transfers like RIFT does.

    I see alot of tradeskilling and harvesting materials will be in this game in order to make all the stuff to build towns. I hope the tradeskill aspect will be pretty robust and involved like SWG was in the beginning and hope that bots just can't stand at a station and max out tradeskills overnite.

    Killing mobs looks a little too easy, hope they did that just for the show. I don't want another WOW clone where everything is just handed to you.

    By the looks of all the flying dirt and effects from spells I foresee a ton of lag for groups and boxers, unless they have a slider to turn the effects down or off.

    Gonna be interesting to see how it turns out to say the least

  3. #3

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    Quote Originally Posted by Khatovar View Post
    I get the feeling it's a lot of ambition that's going to end up grindy and buggy instead of a refreshing new evolution of gaming. Don't get me wrong, I want to see it succeed, I'd love to fall in love with a new game, but judging from how EQ2 in particular has evolved it sounds like the whole thing is going to end up overwhelming to the point of frustration. I imagine a lot of faction work especially involved with the building of "player controlled" stuff. Tons of opportunities for exploits and griefing and I can't even imagine the whining over the difference between servers.
    The concept/ideas are amazing, and to my knowledge it's re-inventing the mmo genre. They will pioneer, and some other company will bank on it once they copy the features/have the same tech by smoothing things out (EQ vs WoW).
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