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  1. #1

    Default Possibility of boxing Dks in arena again?

    So I was looking over the patch notes and saw that they are changing Glyph of Pillar of Frost to where it slows you by 70% instead of freezing you in place. This has me wondering if theyd be able to squeeze out 1-2 kills in a CD phase while being immune to LoC. Idk, just a thought....

  2. #2

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    Quote Originally Posted by djensen2010 View Post
    So I was looking over the patch notes and saw that they are changing Glyph of Pillar of Frost to where it slows you by 70% instead of freezing you in place. This has me wondering if theyd be able to squeeze out 1-2 kills in a CD phase while being immune to LoC. Idk, just a thought....
    It COULD but you have to understand dks get kited as is... and 70% slow is going to make you move slower than molasses.

    BUT you are immune to

    • Charm: target is under control of the caster.
    • Fear: target runs randomly around.
    • Polymorph: target is transformed into a critter.
    • Stun (controlled and random): target is unable to move or perform any actions.
    • Incapacitate: a stun which breaks on damage to the target.
    • Sleep: target is put to sleep, unable to move or perform any actions.
    • Disorient: target wanders around, unable to perform actions. Similar to a Polymorph but no transformation occurs.
    • Banish: target is made immune to all effects but is unable to perform any.
    • Horror: similar to Fear effect, but duration tends to be short.
    DK damage really isn't all that strong without random crits, your control is lackluster overall where your stuns DR (remorseless winter, asphyxiate) and silences DR quickly too. Off healing in most 5's comps is also high (tons running with at least one off healer).

    IF you take desecrated ground that gives you:
    3 trinkets + ams + lichborne

    Being slowed by 70% for 20 seconds is kinda a big deal though, you won't be able to chase healers ANYWHERE.

    I love my dks... but we'll have to see. That glyph might be something you run vs something like mage/lock/spriest/druid/X or Any warrior team since it makes you immune to stuns for 20 seconds.

    Against any melee team I honestly think the glyph will be very OP because you can tunnel damage into a close target and grip in when healers get close. You essentially can be immune to stuns for 32 seconds and immune to fear for 36 seconds total.

    If you manage to NOT get a kill within the first few seconds of the game though with all your anti-CC then you will end up with a loss. 26 seconds of anti-cc every min is a lot though. The ability to turn it off though any time allows it to be used as a 3rd trinket (desecrated ground, trinket, pillar of frost) which can be amazing. It's essentially shamanistic rage for dks if you use it that way.
    Last edited by Shodokan : 07-24-2013 at 09:04 AM
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  3. #3

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    Pillar glyph currently works with DA and other speed boosting spells(Stampeding Roar, feather etc.) on the ptr.
    Last edited by Fat Tire : 07-24-2013 at 09:45 AM

  4. #4
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Fat Tire View Post
    Pillar glyph currently works with DA and other speed boosting spells(Stampeding Roar, feather etc.) on the ptr.

    Wessel v/d Reijden ‏@W_Reijden 8h @holinka On PTR, the new Pillar of Frost glyph synergises with Death's Advance. I think it'll create lots of whining and unwarranted nerfs.


    Holinka ‏@holinka 4h .@W_Reijden It isn't meant to. Death's Advance won't remove that snare




    I think quad or 5 dk is just too squishy in 5s, I thought about quad unholy because the diseases are really strong but gameplay would be very complicated
    Last edited by Kruschpakx4 : 07-24-2013 at 06:48 PM

  5. #5

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    Quote Originally Posted by Kruschpakx4 View Post
    Wessel v/d Reijden ‏@W_Reijden 8h @holinka On PTR, the new Pillar of Frost glyph synergises with Death's Advance. I think it'll create lots of whining and unwarranted nerfs.


    Holinka ‏@holinka 4h .@W_Reijden It isn't meant to. Death's Advance won't remove that snare




    I think quad or 5 dk is just too squishy in 5s, I thought about quad unholy because the diseases are really strong but gameplay would be very complicated
    Makes sense guessing it would have been op, but its still a useless glyph even with the change.

  6. #6

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    • Howling Blast now deals 30% more damage.
    • Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
    • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
    • Icebound Fortitude no longer costs Runic Power.
    Thoughts?

  7. #7

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    Howling blast now hits for like 17k on players, non crit, on live. With the increased base resilience and the 2x pvp trinket extra resilience, I dunno if the 30% is going to make it hit way more. Even x4, we are only talking about a relatively small number. And to take the most advantage you are almost forced to play with 1h, which is lacklustre at the moment on live. I'm afraid that the 30% on HB isn't enough to make dks the chainsaw they once were.
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  8. #8
    Rated Arena Member Kruschpakx4's Avatar
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    more damage isnt exactly what dk needs

  9. #9

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    If they tripled DK damage then it would be enough to one shot, so more damage is something that anyone needs

  10. #10

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    They lack survivability though I think is what Krush is trying to point out. I play solo DK alot and if you get trained youre as good as dead lol

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