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  1. #1

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    Quote Originally Posted by djensen2010 View Post
    So I was looking over the patch notes and saw that they are changing Glyph of Pillar of Frost to where it slows you by 70% instead of freezing you in place. This has me wondering if theyd be able to squeeze out 1-2 kills in a CD phase while being immune to LoC. Idk, just a thought....
    It COULD but you have to understand dks get kited as is... and 70% slow is going to make you move slower than molasses.

    BUT you are immune to

    • Charm: target is under control of the caster.
    • Fear: target runs randomly around.
    • Polymorph: target is transformed into a critter.
    • Stun (controlled and random): target is unable to move or perform any actions.
    • Incapacitate: a stun which breaks on damage to the target.
    • Sleep: target is put to sleep, unable to move or perform any actions.
    • Disorient: target wanders around, unable to perform actions. Similar to a Polymorph but no transformation occurs.
    • Banish: target is made immune to all effects but is unable to perform any.
    • Horror: similar to Fear effect, but duration tends to be short.
    DK damage really isn't all that strong without random crits, your control is lackluster overall where your stuns DR (remorseless winter, asphyxiate) and silences DR quickly too. Off healing in most 5's comps is also high (tons running with at least one off healer).

    IF you take desecrated ground that gives you:
    3 trinkets + ams + lichborne

    Being slowed by 70% for 20 seconds is kinda a big deal though, you won't be able to chase healers ANYWHERE.

    I love my dks... but we'll have to see. That glyph might be something you run vs something like mage/lock/spriest/druid/X or Any warrior team since it makes you immune to stuns for 20 seconds.

    Against any melee team I honestly think the glyph will be very OP because you can tunnel damage into a close target and grip in when healers get close. You essentially can be immune to stuns for 32 seconds and immune to fear for 36 seconds total.

    If you manage to NOT get a kill within the first few seconds of the game though with all your anti-CC then you will end up with a loss. 26 seconds of anti-cc every min is a lot though. The ability to turn it off though any time allows it to be used as a 3rd trinket (desecrated ground, trinket, pillar of frost) which can be amazing. It's essentially shamanistic rage for dks if you use it that way.
    Last edited by Shodokan : 07-24-2013 at 09:04 AM
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  2. #2

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    Pillar glyph currently works with DA and other speed boosting spells(Stampeding Roar, feather etc.) on the ptr.
    Last edited by Fat Tire : 07-24-2013 at 09:45 AM

  3. #3
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Fat Tire View Post
    Pillar glyph currently works with DA and other speed boosting spells(Stampeding Roar, feather etc.) on the ptr.

    Wessel v/d Reijden ‏@W_Reijden 8h @holinka On PTR, the new Pillar of Frost glyph synergises with Death's Advance. I think it'll create lots of whining and unwarranted nerfs.


    Holinka ‏@holinka 4h .@W_Reijden It isn't meant to. Death's Advance won't remove that snare




    I think quad or 5 dk is just too squishy in 5s, I thought about quad unholy because the diseases are really strong but gameplay would be very complicated
    Last edited by Kruschpakx4 : 07-24-2013 at 06:48 PM

  4. #4

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    Quote Originally Posted by Kruschpakx4 View Post
    Wessel v/d Reijden ‏@W_Reijden 8h @holinka On PTR, the new Pillar of Frost glyph synergises with Death's Advance. I think it'll create lots of whining and unwarranted nerfs.


    Holinka ‏@holinka 4h .@W_Reijden It isn't meant to. Death's Advance won't remove that snare




    I think quad or 5 dk is just too squishy in 5s, I thought about quad unholy because the diseases are really strong but gameplay would be very complicated
    Makes sense guessing it would have been op, but its still a useless glyph even with the change.

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