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  1. #231

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    Doing more twos now, getting really rediculous how many warrs and hunters there are. Hunters look to take literally not skill this patch/season to get wins, high skill cap ofc.

    Now getting a string of DCs, thats great.

    getting DCd almost every arena entry or when combat starts
    Last edited by karr : 12-09-2013 at 06:10 PM

  2. #232

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    Quote Originally Posted by karr View Post
    Doing more twos now, getting really rediculous how many warrs and hunters there are. Hunters look to take literally not skill this patch/season to get wins, high skill cap ofc.

    Now getting a string of DCs, thats great.
    yep just pulled out my shammys and hunters atm are unreal and very good feels blizzard might as well remove wsad from me and just lock my char down so they can run round nuking spells and pets at me.................


    ret pallys are getting to be a pain in some of my games and mages infact every class...


    but my shammys do better vs 2 dps then my deathkights do.




  3. #233

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    I am thinking i need to incorporate OPs method of having near limitless freedom with a good castsequence for windwalk totem and resetting totems.

    i have a hard time now when a mage opens with invis to pom RoF, not sure how to counter the stalled opener. if i sit it someone usually gets near death, dont sit it then i usually trinket into more stuns or DK freeze, DRd i believe though.

    Really need to finish gearing before getting into 5s. there are so many instances where i leave a guy at sub 100k. Some of my guys are below 400k hp, and in gear thats not pvp based, 2 don't have 522 weps yet. Soon though i think i will be able to survive and recover better. I did have a few lol oneshots vs a few teams, Rdruids die pretty nice if they aren't expecting to get bursted on. Just now went like 5-8 in 5s, granted 3 games were with a dk all dps for fun haha

  4. #234
    Rated Arena Member Kruschpakx4's Avatar
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    Against mages its useful to windwalk when you expect his opener, at low rating they will throw nova into immune and wont get any fof proccs, reducing the burst damage by a lot, windwalk also removes the remorseless winter debuff preventing the stun

    Hunters are fairly easy too, force deterrence with the first stormblast and finishing him with the second, in case of double deterence he wont do damage for 10 sec, which is quite good vs bm with cds up :-)
    Last edited by Kruschpakx4 : 12-10-2013 at 04:51 AM

  5. #235

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    Quote Originally Posted by Kruschpakx4 View Post
    Against mages its useful to windwalk
    Ah windwalk... the anti-mage totem. Especially anti frost mage. I used to be afraid of them and prioritize them on targeting but windwalk renders them practically useless. If you can't be frozen they can't do damage. Now if only there were a totem effective against destro locks. Oh well.

  6. #236

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    I did not know that windwalk negated remorseless winter, i am quite new to shaman. That is incredible as that along with PoM ring of frost, are my two biggest annoyances on open.

    Sometimes a good rogue will lock down 1-2 guys long enough to give them time to setup a bit, but not too big a concern. I almost never get HoJd as its pretty predictable and grounding totem is easy to drop.

    I drop all my grounding totems at once right now, not the best but nice for blocking a lot real quick.

    Ah edit. Do you have any tips for gold making as a mboxer? i know professions are great, but i almost never play them out to their fullest, or even well.

    I am selling sarth 3 drake 25man runs for the title and drake, but its hit or miss and not worth a lot.

  7. #237

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    Quote Originally Posted by heyaz View Post
    Now if only there were a totem effective against destro locks. Oh well.
    Glyphed grounding totem.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  8. #238

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    Quote Originally Posted by zenga View Post
    Glyphed grounding totem.
    Not against nonstop aoe incinerate/conflagrate spam.. that's my biggest issue in world PVP. It's like chain lightning that hits 3x as hard, hits way more targets, and is being cast by a class as hard to kill as a tank.

    Chaos bolt isn't a big deal with a large team - if they even bother to cast it - worst case it hits a shaman for 150-200k, 1/4th or 1/3rd their hp. Reflecting it onto a lock with 800-1M hp will hurt them even less.
    Last edited by heyaz : 12-11-2013 at 06:17 AM

  9. #239

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    glyphed grounding totem doesnt relfect them all back at lock? Huh, TIL

  10. #240

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    Well wasn't talking about world pvp since this thread was about arena. Glyphed grounding just returns what it would eat non glyphed. And against a destro lock a well timed glyphed grounding is very effective. If that is practical for big ass shaman groups in world pvp, I don't know and can't say I care either.
    Everything that is fun in life is either bad for your health, immoral or illegal!

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