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  1. #11
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by karr View Post
    I just built the team a week ago, and must say it's a mixed bag. At times i feel ultimately powerful, other times i feel like im on the wrong action bar.
    I know what you mean but thats actually how this spec works, you have basically 3 attacks if you dont use eb and between that its only auto hits, ofc you wont kill anything with auto hits/ without ascendance. But actually thats ok if you do it right (that means don't throw those attacks into absorb) because most people dont realize you cant really "finish" a target that you just nuked to <50% with ss/ll/shock without using immediately ascendance afterwards, but you can use this as an advantage to force defensive cooldowns, thats why I try to delay the oneshot as much as possible because whenever I use ss/ll/shock on a purged target it usually forces any kind of defensive cooldown sometimes even painsup/wall/block because they know I can finish them anytime with ascendance so sooner or later there's nothing left except casting heals to keep your target alive thats when you're supposed to use ascendance. The difficult part is surviving that long.

    Things get easier and harder at the same time when you use eb, that means more pressure, possible kills without ascendance when you properly use unleash before eb you can easily nuke 400k hp with some critluck (hi 40% crit on eb) but therefore no support from elementals which are quite strong with 20% dmg reduction/stun and fire elemental dps as well as having maelstorm for heals only.

    Quote Originally Posted by karr View Post
    In 2s i have huge problems with warriors.
    who doesn't ... same goes for 5s but I have some ways to outplay it either windwalk/sprint with /follow to my healer to escape immediately or in case of caster team + warrior I'm adjusting an /arena target macro on each shaman to attack targets that aren't supposed to stand next to the warrior and let every shaman frostshock/melee attack and run to that target, splits them up and everyone goes on its target while I can move my main individually. This however will be very difficult to play as I have to watch out for individual ccs then, but I'll call them back anyway once bladestorm fades. I'm also using such a macro to get earthshocks on melees for the 10% phys dmg reduce. Can also be used with flameshock to possibly force dispells before you capacitor/hex.

    I'll also continue to play with totemic projection/capacitor glyph on my main to have some more cc, its not that hard to control tried it a bit and works quite well, however only vs melee heavy teams.
    Last edited by Kruschpakx4 : 12-09-2013 at 03:21 PM

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