thats great, srsly if 5.4 goes life the way it is now then we're gonna have a great time with this comp![]()
thats great, srsly if 5.4 goes life the way it is now then we're gonna have a great time with this comp![]()
Was just thinking how to deal with 4 enhancements as a 5 team (non boxer pov). And a choice could be to run an extra healer. How would you do against a team like double lock or lock boomkin with rdruid/rshaman/disc?
Everything that is fun in life is either bad for your health, immoral or illegal!
my movie is up in a few minutes so you'll see it yourself then against cleave teams my healer sometimes stays above 50% mana the entire game while both enemy healers go oom because I dump too much damage into mages
anyway I faced already a couple of triple heals and didn't drop a single game as I'm just playing it out easy and wait for the perfect moment to oneshot, a double caster cleave with triple heal would most likely result in, if my oneshot would fail for whatever reason, my pally beeing above 90% mana the entire game while I outheal them and switch between the two dps and turtle it out until ascendance is ready again (or get chaincrits between heals and eventually kill something)
double warrior/triple heal could be difficult though if they both use shockwave each 10 seconds could be annoying, I'm full on mastery but damage on plate is still low
you mean solo? because multiboxed enhance shamans eat mages with double healer backup in no time, and yeah rogues suck because you dont get any maelstorm for 30 secs after the fight starts
Last edited by Kruschpakx4 : 08-21-2013 at 02:07 AM
movie is up@commons
gonna be on wcm later today, too bad I didn't fraps that game yesterday where i oneshoted an ele shaman through hand of sacrafice (30% damage reduce) from 100 to zero before nature's guardian triggerd
since the mainpost is full I'm gonna post this here
Arena game analysis from my movie
Game 1: (that one starting at 5:50, don't comment on that trash 2k team I killed in the intro)
it was a 1900 team (mage/affli/ms/holypally/disc), I did the oneshot on the mage because he had 409k hp with stamina buff so for sure he wasnt fully geared, whenever you got undergeared opponents just abuse this to have the oneshot 100% guaranteed, there might be a few exceptions with melee cleaves if you got ret/enh/rogue then better let an undergeared healer alive, oneshot a melee and try to get the undergeared one with the second stormblast. Personally I'm prefering to kill a dps whenever I can, I enjoy the games much more with 2 dps 2 heal alive rather than 3 dps 1 heal because unfortunatley 3 dps can still global something pretty fast ecxept stuff like affli/unholydk.
After the rof failed and shockwave was out I was a bit overreacting by droping all htts but it feels good to have them down when I'm about to oneshot as I can concetrate on stuff like:
- got the target spirit shell up? -> dont nuke in because you don't know how much absorb is up
- got the target any buffs up that I can to dispel? -> then spam purge until the target is clean
- has the team any major cooldowns that might reduce the damage of my oneshot or deny me to successfully do it i.e. demoralizing banner, psyfiend?
when I came back up the ramp I knew that shockwave was on cooldown, the priest was too far away for aoe fear, the pally was too far away for aoe blind, and warriors usually don't waste their fear unless you pop ascendance. The target was clean perfect oneshot. I went immediately on the paladin to force bubble but yeah he died anyway![]()
Game 2:
it was a 2200 melee cleave that I farmed to 2150 then their warrior switched to dragon roar and every further time I faced them they went straight on my pally and nuked him before I could do something, anway it was a mistake to nuke the pally but he stood perfect with a hex on the priest and on the hunter I could seal the deal pretty easy, but then my pally dropd to that retarded damage and on top of that I didn't use htts, but anyway could still win it, however going on the warrior is and will be a bad choice in 5.4 as they dont need a shield anylonger for shieldwall so going on the hunter/enhance shaman will work out way better, I'd suggest you to go for the enhance shaman and probalby switch sometimes on the hunter but once he starts kiting go back to the enhance as its important to get many maelstorm proccs for heals and the enhance cant really do much to avoid it where the warrior has his parry cooldown and hunter has double deterrence +
so draining the enhance is the order of the day here.
Game 3: I've almost killed the ret through priest shield but anyway I faced that team alot that day and got used to it that the ret dies immediately without bubble, in this game you see how retarded unholy dots are, my healer had to spend everything he got to keep him alive so a switch on the dk sometimes to force him go defensive is always good to take off pressure from your healer. (just realized how terrible my healers positioning in that game was). Anyway you do way more damage on a hunter than on a dk in blood presence so the hunter should be the kill target but don't let the dk too much alone with you healer.
Game 4: This is the way you have to play against rogue teams, reinforce and drop healingstream when they're about to come out, the stealth opener is just sick so either hex and drop htts afterwards to survive their burst or instant blow ascendance and oneshot the first target you get, the hunter survived because he dodged a stormblast, so I killed the resto shaman with the second one and then I should've tracked cooldowns because the feral already panic pressed bubble for no reason but I didn't see that. When my toon died I thought it would be over but somehow I did insane amounts of damage to that feral druid with 3 shamans only. Important against hunter with melee: ground every single freezing trap, cant tell you how much this helps out. And yeah wasted 2 tremor totems on psyfiend before that was big fail
Game 5: The ele shaman was on 8,7k hp for a short time so in 99 of 100 no 1000 cases he would've died, now keep track what I'm doing, usually I'm draining the mage all day but when the ele pops ascendance I immediatley switch on him, first lava burst goes into grounding, second one gets shocked thrid one gets interrupted by purging spiritwalkers grace, fourth gets shocked, I'm stuck in shadowfury, elemental blast gets hammered by paladin, ascendance overThe rest of the game I was sitting on the mage all you have to do is rotating windwalk totems trough, keeping track on teams hp bar and enemys cooldown bar and eventually preventing rezzing. With one healer alive the mage will ultimatley die no matter how good he is, I liked that the pally died here made the game pretty epic ;D
Game 6: That game was already 2 minutes in the going but then I decided to go for it, oneshot ele and drain mage as I wanted to in the previous game, thats actually how I play against every caster cleave, don't run too far away when the mage blocks or think about switching targets, just tunnel him the entire game and collect points as he will either die to the retarded amounts of damage when you get chaincrits between hot ticks or both healers will go oom before your healer drops to 50% mana.
Game 7: Not much to say here didnt switch on the dk because he was bad and didnt do any pressure on my healer and yeah drained the mage to death whilst both healers were almost oom and my pally sitting at 50% mana
Game 8: epic monk oneshot, the ele somehow survived the second stormblast unlucky rng I guess. Their cc was pretty good as I was half of that game like wtf where are my toons, then hardswtich on the warlock and killed him within 3 globals
Game 9: The ele was using ascendance pretty early so I went windwalk mode and kited them around the pillar followed by a perfect oneshot on the ele, something went wrong then as my toons were stormblasting the hunter while I was targeting the hpally. I was sticking too much on the ret for some time then, in that situation I should've gone for the hunter but the hpally is also a good target as they didnt really do much pressure I could afford to go on the healer.
Game 10: Well speaks for itself. Button smashing at its finest. Still can't believe I won that game.
grammar fixes will be patched in later today
Last edited by Kruschpakx4 : 08-21-2013 at 04:38 AM
lol that gif
For some reason your burst macro isnt working for me anymore. Itll blow all cds and will go through one cast sequence of sb,es, and ll but wont do the castsequence again. Any ideas?
Edit: A figured it out, it wasnt goin past LL because it wasnt in range
Last edited by djensen2010 : 08-21-2013 at 06:05 PM
yeah ll isn't ranged during ascendance, I made the reset=2 so it'll reset anyway if you don't spam the button all over^^
Last edited by Kruschpakx4 : 08-22-2013 at 09:18 PM
just saw something amazing, while going through all the patchnotes again on mmo champ I saw
Hand-Mounted Pyro Rocket Permanently attaches a hand-mounted pyro rocket launcher to your gloves, allowing a skilled engineer to deal 1,166 21,010 to 25,670 Fire damage to an enemy at long range. The rocket can only be fired once every 45 sec. Can only be used on the engineer's gloves, and doing so will cause them to become soulbound. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
while the firework launcher gets buffed to 63k damage it still does its damage over 3 sec with 7 ticks, but the handmounted rocket deals up to 41k damage instantly due to our mastery, looks like I'm gonna level engeneering asap, using the rocket puts our on use trinket on 10 sec cooldown so we can use that one for the second stormblast
just hope that it isnt bad data mining![]()
Last edited by Kruschpakx4 : 08-24-2013 at 10:18 PM
talking about this ptr build btw http://www.mmo-champion.com/content/...TR-Build-17056
yet none of the profession changes has been confirmed at least the engeneering stuff, anyway the firework launcher glove enchant doesn't seem to be affected by mastery (compared to other engeneering enchants) and does 7 tickes over 3 seconds, 6-8k damage and 3 ticks with the first second 0->0,5->1 and so on.
not sure if thats better than the on use trinket in terms of oneshot damage
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