Except for the leadership skills on your orca/rorq/booster that help passively boost your fleet:
- siege warfare for shields
- armored warfare for armor
- skirmish warfare for agility, so you align and warp out faster
- information warfare for targeting range (very useful if you're using Drones to zap the rats)
- leadership/wing command for fleet structure
I'd also point you at Mackinaws over Hulks if you're mining in a system with a station or POS.
Mack has 35,000m3 Ore Bay, you just wait the ~15m for it to fill, then dock/POS up and drop it off.
No need for a dedicated hauler, so you have an extra miner.
Much less stress, too, as you're not continually flying the hauler around collecting cans.
No cans for griefers to flip/shoot.
In null, a big advantage is not leaving cans in the field when you POS up on neuts, so they can't tell where you were mining (as long as you destroy the rat wrecks, too).
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