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Issue running instances at 60
I just got my team to 60 and they are decked out in quests greens and blues. I try to run a normal 60th level instance (Tower of the Shattered) and get crushed. My tank (26K health) is dead by the time he makes to the boss and flips him. I am not doing healing during this process but it is like 4 or 5 seconds before the tank drops. It takes 3 seconds to get to position and start my DPS heal chain but by then the tank is at 20 or 30 percent.
The first boss in Tower of the Shattered has some odd mechanics. He starts with 5 or 6 non aggressive guards which I kill. SO I am not sure if I am just doing the mechanic wrong or I am just way undergeared for even normal 60th level instances.
Does anyone multi boxxing instances have any suggestions for me? Should I run the 55+ instance on normal just to improve basic gear first? Or am I doing this boss the hard way?
Thank you
Warwick
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I'm a few days to a week away from getting my guys to 60 and trying the same thing myself, Warwick. I ran a number of the dungeons as I leveled my teams up, typically on the low end of the level range for the dungeons, and didn't have much trouble. My macros are now much better than they were then so I was thinking I'd do fine on level 60 dungeons once I get there. Sounds like more challenges await, which isn't all bad. Thanks for sharing, though, and I'll post my experiences soon.
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I assume you talking about Kronox... He is a pain to multibox. All of his abilities are basically insta-gibs if you miss dealing with it.
Here are some notes:
Before you can engage Kronox you need to clear the trash. You can either use the backstab ability and sneak behind mobs to kill them or you can aggro them and kill them the normal way.
Health: 2.500.000
Abilities:
- No Escape: his main attack. Acts like a cleave so don’t be in front of him.
- Keeper’s Gaze: 5 seconds cast, spawns 2 adds on the outer circle. Backstab them and then stand in the red pools they drop. They give a DPS buff. If the adds see you, they will stun you and then cast Self Destruct and kill you.
- Arc Blast: knockback followed by a 5 seconds cast. Anyone not inside the green zone will die. Occurs every 30 seconds.
The Expert version add more adds with keeper's gaze and the damage is slightly higher.
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That makes sense. I was dieing to No Escape which I was just taking to the face on my warrior. I tried random on instances twice now and both times Tower popped up. Think I will select something else and see if I still suck
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