I prefer Rogues because they're more mobile and have more cooldowns, but that's just a matter of preference. Cleric tanks are fine.
You can mentor down with higher level toons, but it's buggy (or was). Sometimes it wouldn't let me queue. If all your guys are the same level and you're grinding random dungeons, I would often mentor them all down to a set level so they would keep getting the same instance. For example, I found Fall of the Lantern Hook to be really obnoxious (that second boss is a pain in the arse!) Once I got all the gear I wanted from it and did all the quests, I mentored back down to 34 to grind Kings Breach - it's much easier and there are more mobs, so it's better XP per clear.
It's not difficult to manage extra archetypes with ISBoxers KeyMap system. It's nice being able to use more of the drops you get, too.
I started out with 5 Clerics. Over the time I played, I moved to 1 Rogue and 4 Clerics. Dropped a Cleric, added a Mage (Chloromancer). Tried 4 Rogues and Cleric tank (much better DPS), didn't much like the Cleric tank - tried Riftstalker and never went back. My final team was Rifstalker tank, 2 Rogue DPS (moved between MM/Ranger for single DPS and Sab/NS for AoE), 1 Chloromancer, 1 Sentinel. Tons of heals, much better DPS than Clerics and I could use most of the drops I got. Cleared all the 5man content, all the world raids/rift content up until Storm Legion. I cleared all the SL normal modes but then I quit before going into the heroics.
Chloromancers are amazing healers for boxing. They are super easy to macro, heal for a ton and add really solid DPS to your group. Plus I found their AoE healing absolutely essential in some of the T2/3 dungeons. The Cleric alone wouldn't have been able to keep up. If you're having trouble micromanaging an active healer, try adding a Chloro.
Hm . . . I've just noticed the game has gone F2P since I last played. I'm almost tempted to login and see what's happening.
What server are you guys on?
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