Close
Page 1 of 7 1 2 3 ... LastLast
Showing results 1 to 10 of 68
  1. #1
    Multiboxologist MiRai's Avatar
    Join Date
    Apr 2009
    Location
    Winter Is Coming
    Posts
    6815

    Default 5.4 PTR Discussion

    Some interesting changes coming in 5.4:

    Virtual Realms are coming, which will essentially merge realms. This will allow you to keep playing on your current realm, but trade with and do arenas, raids, and dungeons with people in your realm group, as well as use a merged Auction House.
    All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. The effects of these enchantments will be scaled down to the level of the player using the item.
    I'm not going to link the initially data-mined class changes and tier bonuses because it's very early and they're subject to change at a moment's notice. Anyone interested in that stuff should seek out the constant updates on their favorite data-mining news site; but feel free to discuss any of that information here if you'd like.

    Patch 5.4 is live -- Thread closed.
    Last edited by MiRai : 09-10-2013 at 05:56 PM

  2. #2
    Member luxlunae's Avatar
    Join Date
    Aug 2008
    Location
    Bay Area, CA
    Posts
    1431
    Blog Entries
    37

    Default

    Yep, trashing the heirloom enchant market. I've been out of the game for four months now, this is the time I normally get the urge but still nothing.

  3. #3

    Default

    I can't see from a mathematical standpoint that there is any difference in having a multi server ah vs. a single server ah. He who logs in more often to undercut others and check for buying opportunities has the edge either way.

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

  4. #4

    Default

    Low pop server -> low supply -> high prices = mostly caused by resellers High pop server -> higher supply -> mostly lower prices = resellers can't buy everything to relist, especially items which are easily farmed I've used to play on a higher pop server. When I got into the gem market ppl thought they could just buy my cheap stuff and relist. Well, that didn't work out thaaaaaaat well, cause ore supply was pretty much unlimited at reasonable prices (I've bought from ppl who prefered to mine and sell their ore instead of bothering with the gem market, and they liked my reasonable gem prices).

  5. #5

    Default

    Been messing around on the PTR for several hours now doing alot of wpvp and arenas. Pvp will definitely be superior in Wpvp again due to the fact that players will be again hovering at around 45% pvp power which is obviously unattainable with pve gear. So I suppose thats a plus for some of us.

  6. #6

    Default

    Low pop server = higher price for materials that might be true but a lower price for finished goods as there is less demand for those goods, as there is less demand for high priced goods makers of those goods pay less for materials which drives down their costs ... High pop server is the opposite but in both cases the demand for finished goods goes drives the cost of materials. Lower pop server has lower supply lower demand, high pop server has higher supply and higher demand ... and I cant see a difference.

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

  7. #7
    Member luxlunae's Avatar
    Join Date
    Aug 2008
    Location
    Bay Area, CA
    Posts
    1431
    Blog Entries
    37

    Default

    I meant trashing the enchant market because I like selling +4 to chest and the vanilla weapon enchants. So not trash in general obviously, just gut a pet market I like. Which I shouldn't care about since I'm not playing, but *shrug*.

  8. #8
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    I love the remove of passive damage reductions, I guess they want to make "on use" defensive cooldowns or similar to the lightning shield glyph for shadows/locks/boomkins, anyway thats gonna be a very nice buff for multiboxers that rely on oneshot macros
    Last edited by Kruschpakx4 : 06-21-2013 at 09:23 AM

  9. #9
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.

    • Team with the largest number of players alive.
    • Team that brought an enemy player closest to death (lowest health).



    the last time I was that happy about a patchnote was when they removed the fan of knive aoe silience

  10. #10

    Default

    What about allowing the sending of heirloom gear cross relm and faction now. What about making spirits of harmony account bound now. Everything looks cool but they should add these two elements. Some of my toons are sitting on 50+ spirits and cannot use them.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •