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Thread: Macro library

  1. #11
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by CokeZero View Post
    If you play a class with a targeted AOE spell, you can place @gtae in your macro to automatically cast the targeted AOE on your current targets location. Example: cast @gtae Fire Storm what this does is eliminate the need to click the spell, then click again somewhere on your screen! Awesome if you just want the spell to go off at your current targets location instead of manually targeting a location!
    Quote Originally Posted by Meeo View Post
    This is an amazing addition to the macro system. I honestly never thought they would add something like this.
    Quote Originally Posted by Lyonheart View Post
    thats sweet!
    That is pretty damn sexy.

  2. #12

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    Here is a macro tip for Ceric Cabalists who wants to have better control of whether Obliterate is really ENABLED or DISABLED on all characters, not just Toggled to some potentially unknown state:

    Macro to ENABLE: cast [notactive] Obliterate
    Macro to DISABLE: cancelbuff Obliterate

    This works for other Toggle abilities too. I have several buffs where I use the ENABLE macro on my various characters and classes, so I can just spam the BUFF buttons to turn everything on.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  3. #13

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    Here is another macro tip: I've found a decent way to clear your current target on all characters. This is useful for synchronizing the ESC menu across all characters, etc. This macro is actually an error - there is no keyword such as "@none". But it will clear your currently selected target. You can use any bogus word instead of "@none".

    target @none
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  4. #14

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    And yet another macro tip: Instead of using /targetlasttarget in your Follow macros to try to maintain your current targets, you can save your current target in the Focus slot and then switch back to it.

    It fixes two problems with /targetlasttarget that has annoyed me for a long time: If you don't have a current target (it would switch back to whatever you had previously or something bogus), or if your FTL modifier is a combination of multiple modifiers (a FTL Follow macro may actually select multiple chars, one after the other, and /targetlasttarget would lose track).

    Here's an example of a Follow macro:

    /focus
    /targetexact [ctrl] MyChar1
    /targetexact [shift] MyChar2
    /targetexact [alt] MyChar3
    /targetexact [ctrl] [shift] MyChar4
    /targetexact [ctrl] [alt] MyChar5
    /follow
    /target @focus
    /clearfocus

    Explanation:
    Line 1: Saves your currently selected target in the Focus slot.
    Line 2: Will be executed if Ctrl is held down (FTL modifier). NOTE: It will also be executed for other modifiers like Ctrl+Shift, or Ctrl+Alt, etc!
    Line 3-4: Similar to line 2.
    Line 5: Will be executed if both Ctrl and Shift is held down. Can override whatever got selected on line 2.
    Line 6: Similar to line 5.
    Line 7: Follows your current target - the last character selected by line 2-6.
    Line 8: Switches back to what you had selected before you started the macro. Works even if you didn't have anything selected.
    Line 9: Clears out the Focus slot. Otherwise it will be visible on the screen in a separate frame.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  5. #15

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    Quote Originally Posted by Smedbox View Post
    target @none
    Weird - that works on Client A but not on B/C/D/E - they all throw a "No target with the name: @null" error!

  6. #16

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    Quote Originally Posted by moog View Post
    Weird - that works on Client A but not on B/C/D/E - they all throw a "No target with the name: @null" error!
    Hmm, works fine for all my characters... Try with /suppressmacrofailures at the top of the macro?

    Another thing - Because I'm re-using macros for a lot of different specs, I do get some errors in the chat window a lot. For example, I have a macro called "ST" (for single-target dps spam) with spells and abilities for all my specs. That macro will print errors in the chat window because some abilities are not available. There's no UI setting to disable that kind of error, and they're hardcoded to go to the General tab. So I have created a separate tab "Chat" that I use instead of the General tab.
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

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