This is what most people these days.
It's highly doubtful you'll be able to saturate the PCIe lanes on 8x.
SLI 16x/16x VS 16x/8x - http://hardocp.com/article/2010/08/1...2#.UZ4ft7XVB8E
I know nothing of Multiplicity. Most people use Input Director because it's free and seems to do everything that Multiplicity does (except centralize audio).
I would say that most people render each of their game clients at the resolution of their main client so that mouse broadcasting is 1:1. This really comes down to which software you'd be using because if you're going to be running something like Keyclone, then no matter what you do your game clients will render at the resolution they're shown on your monitor, whereas, if you use ISBoxer, then even though the game clients look scaled down, they're still rendering at the resolution you tell them to (by default -- this can be changed) so that mouse broadcasting accuracy is preserved.
This is on a person-to-person basis, though. It's hard to judge how a person truly has their clients set up via a screenshot unless they give a lot of details about it.
...using the Ultra preset @ 1920x1080 x5. There are those that claim they can "run" their clients at Ultra @ 1920x1080 on 5x game clients using DX11, but everyone's definitions of "run" and "playable" are vastly different.
Pretty sure he was rolling around with DX11 before he quit, but I could be wrong.
I can't imagine I said this recently? This sounds like something I said back when I was using a Q9550 and 2x GTX 260s... which was 2+ years ago.
Significant performance issues? Are you talking about the issue where you run two monitors of different resolutions (monitor resolutions, not game resolutions) off of the same GPU, that GPU doesn't downclock?
If that's what you're asking, then that doesn't cause significant performance issues, but as far as I know, yes, the downclocking problem still exists; but if it really bothers you then you can manually change the P-State of each card through nVidia Inspector.
Use the 2600K system and get a better GPU.
This is something I've been meaning to address for awhile now because I've been running SLI for the last few months and the performance increase I'm seeing is amazing. I'm able to push video settings beyond what I normally would be able to using just a single card (or I would be forced to split the load between two GPUs on separate monitors).
Here's some quick proof I whipped up this morning: SLI VS NoSLI
(hover over the image, click the gear icon, and choose to view in full resolution if you want to see the full image)
I've become quite attached to that layout and running all five clients on a single monitor, so I don't have any 1920x1080 comparisons for anyone.
For anyone that looks at those comparison images, know that SLI has never been a proven technology while running multiple game clients and its results may vary greatly from setup to setup or from game to game. The images I've posted above aren't saying, "SLI is a must! Go out and spend more money now!" because if you happen to run out to the store and purchase a second (or third or fourth) video card to SLI together and it doesn't work as awesome as you thought it would, I'm not responsible.![]()
Connect With Us