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  1. #1

    Default Ideal group comp for buff synergy

    I'm considering starting a new team and was wondering what the ideal group composition might be to maximise my buffs and synergy, as well as utility. Here is what I was considering:

    Tank-Pally(Might)
    DPS1-Warlock(Stam buff)
    DPS2-Mage(Int+time warp)
    DPS3-Hunter(Fill in whatever buff I need with pet.)
    Heals-Druid(mark)

    Suggestions? Alterations? Dire warnings?

    I'm using the pro system for ISBoxer now, so I'm not as worried about mixed classes as I was before. I would like to stick with ranged DPS. simply because it seems simpler to me. I also rather like the idea of having a mage and a warlock for summons and portals, food and water, and healthstones.

    My only other team is a paladin/2 shadow/2 disc priests. I'm having a lot of fun with the passive healing and having 3 interrupts is nice, but I'm also feeling the lack of quality cc in a few cases.
    Last edited by nicbennett1 : 05-02-2013 at 06:37 PM

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