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  1. #1

    Default Ideal group comp for buff synergy

    I'm considering starting a new team and was wondering what the ideal group composition might be to maximise my buffs and synergy, as well as utility. Here is what I was considering:

    Tank-Pally(Might)
    DPS1-Warlock(Stam buff)
    DPS2-Mage(Int+time warp)
    DPS3-Hunter(Fill in whatever buff I need with pet.)
    Heals-Druid(mark)

    Suggestions? Alterations? Dire warnings?

    I'm using the pro system for ISBoxer now, so I'm not as worried about mixed classes as I was before. I would like to stick with ranged DPS. simply because it seems simpler to me. I also rather like the idea of having a mage and a warlock for summons and portals, food and water, and healthstones.

    My only other team is a paladin/2 shadow/2 disc priests. I'm having a lot of fun with the passive healing and having 3 interrupts is nice, but I'm also feeling the lack of quality cc in a few cases.
    Last edited by nicbennett1 : 05-02-2013 at 06:37 PM

  2. #2

  3. #3

    Default

    Thank you, that is definitely getting a bookmark.

  4. #4

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    I use MMOChampion's RaidComp for de/buffs. Wowpedia has a good article on CC by class.
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  5. #5
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Khatovar View Post
    Wowpedia has a good article on CC by class.
    Nice.

  6. #6

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    Good information pack here. Saved for future reference. TY.

  7. #7

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    Ele Shaman confers 4 buffs to party members and 1 debuff to the target. Hard to pass on one of those!
    Mage confers 3 buffs to party members and 1 debuff to the target.
    Hunter confers 1 buffs to party members and 1 debuff to the target, and it adds an additional buff or debuff depending on the pet and talent spec used.
    Last edited by noamchomsky : 05-10-2013 at 02:27 PM

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