Priest
- Glyphs
- Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
- Discipline
http://us.battle.net/wow/en/blog/913...able-3_22_2013
Priest
- Glyphs
- Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
- Discipline
http://us.battle.net/wow/en/blog/913...able-3_22_2013
I miss playing with raf. Leveling up was fun in itself for me.
With this latest RaF of mine I'm actually going back to questing & dungeons (with mixed teams) rather than boosting and it really is much more enjoyable. I may end up boosting some extra classes in the end if time is short, but I'm enjoying it very much since I've discovered the pro system for ISBoxer.
this had been my intention, but I already had 3 accounts (with MOP Addon) therefore
I only needed two more and you can't combine a RAF group with a non-RAF Tank to play
all chars at once because you can only play some dugeons
with this group due to the 300% exp boost on the toons.
that's why I choose to use my main account solo and combine the other two accounts
to a RAF group and boost them 1-80 and start "playing" as soon as my tank needs
support which I think will be in cata dungeons.
therefore I'm currently just boosting toons for group composition ideas:
Dungeon-Groups:
5x paladin
1x paladin 4x priest
1x paladin 4x shaman
1x paladin 4x warlock
1x paladin 4x hunter
and btw. I earn money through selling cloth and disenchanted items.
Made 10K Gold only for the stuff I sold when I played the priests 1-72
Heeeeeeere we go again
after a long break because of work I'm back online. I saw the MiRai Videos and now I know exactly what I was missing:
All this boosting toons with RAF (because one of my accs don't have the 300% bonus therefore I cannot play them as a team)
is far away from what the actual game is all about: Playing and having a challenge and having fun. It was more like 'work'.
Therefore I'm glad that the 300% bonus expired and I'm thankful for the MiRai videos which showed me that.
I've renewed my subscriptions and gonna create a new team, quest them through lvl 15 and start doing LFG.
1 tank + 4x DPS/Heal hybrids.
currently I'm thinking about a druid tank and 4 disc priests so I can turn the druid into a moonkin while
doing dailys so I got a complete range DPS team. I always hated running around with a paladin while
one-shotting the enemies from the distance, therefore my paladin was just standing around and
waving goodbye to the mobs. ^^
I leveled 1-80 with a pally tank and a druid healer and you're right. The pally was always standing around waiting for a mob to get close enough.
My next team I used a warrior tank with charge and that was a little better, but not nearly as good AoE taunting.
My current team has a monk tank and that is working out pretty good. Have you considered that? He has a quasi-charge and great AoE taunting and dps.
For just killing time in 5 mans and scenario i rolled a mixed melee group. Tank bounces between a DK and Druid, enh sham, fury war with monk full on fist weaving. Had to buy some crafted PVP gear to get iLevel high enough to use DF.
Cover every buff but spell power. Skull banner + Bloodlust/heroism just melts bosses even in crap gear. Pretty much just zerg the dungeons down no need for any CC at all.
The monk heals are not too bad if you macro it up to take advantage of muscle memory as well as keeping renewing mist up. Drop a jade statue for bosses or large pulls.
If i was to do a hybrid dps/healer i think ele shamans are the way to go with crazy AoE with chain lightning and dropping healing totems on cooldown could make for fast runs.
warrior / monk etc. got a simple problem: a) melee and b) if I charge, my toons continue following and break their current cast. If I stop follow before charging I can run back to get them back in follow distance.
That's why I don't want to quest with a combination of melee and range dps. So I will choose a druid which can be a boomkin or keep the group alive in AOE situations with HOTs and it can be a tank for LFG
hybrid healer+dps:
thought about a lot of combinations but in the end I won't choose a mixed team.
Mixed teams will be more effective with buffs etc. but I will try to keep my setup simple and clean.
And for healing, you got 2 choices:
a) dedicated healer which heals the group
b) everyone can heal and keep the tank alive with a sh*tload of HOTs while they DPS
I'll take option B
Therefore I need a dps healer with HOTs:
Shaman: no HOTs (except in heal specc). Totems got a Cooldown now.
They had been my fav. in WOTLK but they lost too much power
Druid: lovely hots, they could stay out of moonkin and keep DPS and healing as a caster.
But I will loose a lot of DPS and got the lunar/solar phases and all the additional dps stuff
must be casted via mouse on the ground
Priest: disc priest: passive heal via atonement, can shield and renew, can DPS.
therefore: priest.
Connect With Us