i looked into ofollow
short summary of the functionality:
- get x,y values via GetPlayerMapPosition
- set dot frames and the color for it via blablaframe:SetTexture(r,g,b)
- then (as many others assumed) the binary reads out the colors of the dot and trying to reach to the position of the main via movement keysfunction of.dots.set( ndx, r, g, b )
...
blabla
...
of.ui.dotframe.dots[ndx].texture:SetTexture( r/255.0, g/255.0, b/255.0, 1.0 ) ;
...
blabalala
...
end
i wont upload the whole addon and binary for a public download.
Screenshot:
Attachment 885
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