Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 13 of 13
  1. #11

    Default

    With clerics i use i think i use only 3-4 macros as well.

    1 Single Target builder with Vex Fall-through
    1 Sanction Heretic/Vex
    1 AoE Builder
    cant remember my last one.
    Meeo/Nibilus

  2. #12

    Default

    As far as in game macros, yes to the original question. If a spell is not valid for any reason (i.e. out of range, or no poison to cleanse) it goes to the next on in the sequence until it finds a valid spell. It will stop the macro at the first valid cast command. Note, that abilities that are off the GCD can be cast in the same macro as the ones that are on the GCD. Example:


    #show Melee_Spell
    suppressmacrofailures
    cast Non-GCD_Spell <- Always fires
    cast Poison_Cleanse_Spell <-will only fire off if the target can be cleansed if not then it goes to the next one
    cast Melee_Spell <- Only triggers if in melee range, so if there is no cleansing and you're not in melee range, it fires off the last one
    cast Range_Spell <- Fires off if targeting a valid target in range

  3. #13
    Member luxlunae's Avatar
    Join Date
    Aug 2008
    Location
    Bay Area, CA
    Posts
    1431
    Blog Entries
    37

    Default

    I personally found that I loved the rift style macros for pvp because I just had one "SOMETHINGS HITTING ME OH NO" spell. I'll let my game update and then grab my chloro self heal macro.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •