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Geared toons have 60-67% resilience anyway, depending on how much they gemmed. My main has 61% with zero resil gems or enchants. Top arena players of certain classes went up to 67% or so.
Just speculation and theorycrafting so far but, the points:
- With 65% base resil, DR may kick i right away at 0 resil (was ~11000). You probably won't be able to gem up to 85% resilience or >100% as a twink. You may not be able to gem it at all. I really hope it DR's. I don't want to fight healers (or anything) with 90% resilience.
- Gear scaling down to 496 means all that 522+ pve gear will lose its extra stats And be missing PVP power entirely. I *hope* this works as planned. I don't want to get annihilated by a ilvl 550 frost mage.
- PVP power may become the most important stat, when Everyone has 65% base resil and you may not be able to go much higher, and you won't be able to get primary stats any higher than offered at ilvl 496. I was about to re-gem my entire 10 box 100% resil as my damage was getting too overkill and survivability was more important. Now, I'm not so sure it's worth it for a few percent more resilience in 5.3 and 15% less PVP Power times 9.
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