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Well, just the usual druid/wizzy plug. Being able to port really is huge. I keep the druid's bind to wherever I'm currently concentrating on, so I can teleport bind the group. Then I have the other two bind together in a secondary spot, and the druid uses his secondary bind spot for that same spot. Then I have the druid's primary anchor in the guild hall. So now I have two current camp/hunting spots and the guild hall that are instantly accessible by the whole group.
I know this has little to do with optimum group composition, but we're not all trying to maximize the same things. For me, I'm definitely a scrub at this game, so I'm never anywhere near optimal anyway 
In addition, I tend to not play very long sessions these days, so the instant popping in to where I need to be is >extremely< valuable to me.
Plus if you like this idea, and go with the druid, you still have the healing option.
Tat
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