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  1. #11

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    Thanks everyone for the input. I think for now I am going to go with mage/mage/shaman. I tried playing the bard but didn't really enjoy it. Also, and someone please correct me if I am wrong, with CoTH pulling really isn't an issue so I was thinking enchanter may be more ideal simply because they are easier to use CC abilities in a boxing situation.

  2. #12

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    An enchanter would be better for your comp.. chanter buffs are caster friendly.. crack..int buff etc.. also.. the have haste for you pets, Shaman are great.. but better for melee groups IMO.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  3. #13

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    Quote Originally Posted by moosejaw View Post
    Who do you lead with, the Chanter? I think that is who I would lead with. All those CC options for pulling, Lots of fun.
    Actually, I lead with the druid, just because he's the main I've played since 2000. I've only really focused on the boxing the last few months, so I'm still fairly new to "interesting" situations with tough pulls. It's just in the last month that the mage and chanter are closing in on the druid's level. Basically, I'm not the best person to ask, I guess

  4. #14

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    I can understand the comfort level with the Druid. It is what you like and there is no arguing with that. I loved watching players quad kite back in the day. That was just so fun to watch. I have a 66 necro (EQ) that I won't box with because he is a one man wrecking machine.
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  5. #15

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    Quote Originally Posted by berrystapp View Post
    Thanks everyone for the input. I think for now I am going to go with mage/mage/shaman. I tried playing the bard but didn't really enjoy it. Also, and someone please correct me if I am wrong, with CoTH pulling really isn't an issue so I was thinking enchanter may be more ideal simply because they are easier to use CC abilities in a boxing situation.
    Ok, so I started a SK and I am loving it! So I currently have a SK/mage/shammy any input on replacing the Shaman or keeping? I will use the SK to pull and if I get bad pulls I will just CoTH with mage to get singles back into my camp. I do not like the bard at all so any other suggesstions would be great but I really do like the Shaman for healing when I can't bring mercs somewhere.

  6. #16

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    Well, just the usual druid/wizzy plug. Being able to port really is huge. I keep the druid's bind to wherever I'm currently concentrating on, so I can teleport bind the group. Then I have the other two bind together in a secondary spot, and the druid uses his secondary bind spot for that same spot. Then I have the druid's primary anchor in the guild hall. So now I have two current camp/hunting spots and the guild hall that are instantly accessible by the whole group.

    I know this has little to do with optimum group composition, but we're not all trying to maximize the same things. For me, I'm definitely a scrub at this game, so I'm never anywhere near optimal anyway
    In addition, I tend to not play very long sessions these days, so the instant popping in to where I need to be is >extremely< valuable to me.

    Plus if you like this idea, and go with the druid, you still have the healing option.

    Tat

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