Close
Showing results 1 to 5 of 5
  1. #1

    Default Castsequence question

    I noticed a lot of people using things like 1,2,3, Spell Name in Castsequences now. Or some people use all zeros. Do these take the place of what commas used to do? If so how many zeros/numbers does it take to = one second.

    Thanks

  2. #2
    Multiboxologist MiRai's Avatar
    Join Date
    Apr 2009
    Location
    Winter Is Coming
    Posts
    6815

    Default

    Quote Originally Posted by Phanes View Post
    I noticed a lot of people using things like 1,2,3, Spell Name in Castsequences now. Or some people use all zeros. Do these take the place of what commas used to do?
    Yup.

    Quote Originally Posted by Phanes View Post
    If so how many zeros/numbers does it take to = one second.
    The answer is dependent on how fast you spam your keys and everyone's macro is most likely going to be different.

  3. #3

    Default

    Cool thanks I can figure it out from here.

  4. #4
    Member luxlunae's Avatar
    Join Date
    Aug 2008
    Location
    Bay Area, CA
    Posts
    1431
    Blog Entries
    37

    Default

    To be more precise, what the numbers are doing is trying to trigger the slot number, since most of your slots do not have an on-use, it just moves past them. If you accidentally use an item that DOES have an on-use (like your trinket or engineering belt) then you will get hung up doing this.

  5. #5
    Member JohnGabriel's Avatar
    Join Date
    Oct 2008
    Location
    Seattle Washington, USA
    Posts
    2272

    Default

    A 1 uses your helm, and if you have the headless horseman's helm it will hang if your castsequence isn't at least 30 seconds long.

    A 0 uses your ammo slot so its safe to use.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •