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Member
Something changed with loot method after 5.2
I've been busy preparing a new RAF batch, finishing some profession leveling, cleaning inventories/bank/gbank before some of my accounts expire next week and I did not run any high level dungeons since 5.2 came out.
With everything clean and ready I needed some real action and picked up a team to make some dungeons. I noticed 2 things:
1. I believe they greatly nerfed XP on dungeons. Dungeons look easier now but it took me more time then before to level up my toons.
2. (and that's why I'm posting this) Something changed with looting and that's a bit annoying. I always used Free-for-all with my teams. Everything was FFA except rare and epic loot. It was perfect. Now ALL seem to be looted by the first toon who click the mob without any window or warning like we had before.
I checked loot threshold, looked in Jamba configuration for some new option that was making that happen. Nothing! :\ Maybe it's something just under my nose that I can't see because I didn't found any reference about that change anywhere.
So, I'm asking for some information about it. I just want the way it was before. All free for all except rare and epic wich I want to decide who take the item.
Thanks!
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