Quote Originally Posted by Lyonheart View Post
Team Comps:
Last i played i had a team of bards/rogues almost to 50 ( 48ish ) And I was leveling a team of all clerics, they were the "FoM" at the time i guess. Reading the Rift forums is almost overwhelming, so much has changed, soul changed...role changed etc.. I want a team that can dominate PvE and do good in PvP.. clerics still good for that? Some better comp now?

Trade Skills:
My rogues had all trades..most maxed at the time.. but did not have all the recipes yet ( have to earn tokens for those right? ) Are they worth doing? or is it easier just to farm for cash and buy stuff? any advantages for multi accounts+trade skill X?

Any other advice for players returning after a long hiatus?
We really have not had any major composition discussion in a long time. For the most part Cleric still rock all the way around. Clerics would equal 1 Paladin 4 Shaman or 5 shaman in regards to WoW. Its the "go-to" composition at this time. Most compositions are are viable, based on how well you build your macros/keybinds.

I personally have been reviewing Rogues (flamethrowers rock!), and a Harbinger team, probably 1 Rogue 4 Mages, will be my next team after i finish leveling rerolled Cleric team. I currently have a 5 mixed team at 55 (Warrior, 2x Rogue, 1 Cleric, 1 Mage), but i was really bored of the mixed capabilities of the team, and i was shooting for something easier; ie: same classes.

As for tradeskills, i can not comment on the current era tradeskills. I kept all the tradeskills on my old team up to date, just in-case i needed something. I was able to make good purple gear with the vanilla level 5 gear, which saved me hundreds of gold. Gathering and Runecrafting were always worth it. I only had tradeskills kept on 3 toons, pilot toon has all gathering, while my next 2 primary toons had 3 crafting skills each, which allows to cover all between 3 toons.