Driving from healer is the best methodology.


Several reasons for this.

1 - Avoid the cluster strat. Only cluster when necessary.

2 - You don't have to choose targets. In-game /target functions do that for you.

3 - You can heal optimally instead of secondary to tanking and grid broadcast.

4 - Debuff monitoring works better.


Only con here is that tank won't be optimally played. I use a DK so yeah.. No problem for me.

My team comp:

DK - Blood
WAR - Arms
SHM - Resto
HNT * 2 - BM


I hotkey an AE broadcast drop which is 2 * explosive traps + D&D.

I then hit my spam button. Misdirect hits tank, tank picks a target, hunters start spamming ST or AE dump (whichever I had selected). 9/10 times the pack lands right in the AE zone.

Both WAR and DK are on IWT so they do their thing.

I have shift and alt modifiers for range and melee respectively. I have a third ctrl just for melee so when cleave bosses are on the menu you can maneuver the melee behind the boss.


Then I have a roundrobin interrupt spam key with a 1.5 second lockout on it. It does the range interrupts first because melee always need a bit to catch up to the target. SHM first, then hunters, then DK then WAR. It has a reset of 15 seconds I think or whatever wind shear is.



Works pretty good. I did all the heroic end time runs driving from the healer. DK or Feral would be my guess as to the best tanks for the job. No idea on paladin. Wouldn't try it with WAR tanking.