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Thread: Return of Mosg

  1. #1

    Default Return of Mosg

    Yarr!

    A bit of a hiatus but I feel the itch again... And I've got grand ideas!

    My plan is to lead with a Druid healer and run either 4 Enhance Shaman or 4 Frost DKs. I need YOU to convince me one way or the other.

    The way I see it, healing with the Druid will be a cakewalk--I've got a pretty swank healing setup currently. My melee train can open up on my burst target and I can either Solar Beam on the target if they're silence-able or focus Solar Beam the healer. With my healing setup plus IWT I can focus my energy on kiting with the Druid.

    Where I'm at now is deciding between the DKs and the Enhance Shaman. From what I've seen it should be no problem to immediately 4v5 burst someone dead with the Shaman but their survivability/lack of gap closers worries me. On the other hand the mobility of the DKs is really appealing. This is primarily for 5v5 but I'll extend it to 3v3 for points and rating, potentially, if it seems lucrative. I just don't want to put in a bunch of time getting gear on the one team and then have it be a waste.

    What do you all think? The faster you convince me the sooner you get a Mosg Ascendent Manifesto
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  2. #2

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    I think that's the current debate, which is better for multiboxers: DKs or enhance. My enhance team is a great deal of fun, and I think they would have a shot in arena with enough practice. Ellay is leaning to DKs, and it's hard to ever discount the strength of DKs. I'm not sure you can go wrong - both teams are in a solid place and no nerfs incoming.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  3. #3

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    The question in my mind is:

    Can 4 DKs burst through healing currently? With Solar Beam on their healer? Round robin Strangulate?

    If the answer is no then I think Enhance is definitely the winner. Being able to burst a target from 100%-->0% in Ascendance with 4 Shaman is, it seems, completely doable.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #4

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    If you want my opinion you know where to reach me lol.

    I'll leave you with this much info since I don't really want to explain things. Monk ring of peace will negate both teams' burst if not done properly.
    Last edited by Shodokan : 02-05-2013 at 10:14 PM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  5. #5

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    Quote Originally Posted by Shodokan View Post
    Monk ring of peace will negate both teams' burst if not done properly.
    Yea not looking forward to that aoe disarm.

    They fixed hunters powershot for 5.2 to not miss anymore even if the target is moving. 3 hunters can 1 shot someone, I have gotten 150k-200k on a single powershot and 150k is common when it didnt miss, if not a clean kill should be able to follow up with a kill shot. I see alot of QQ coming for hunters. So something to think about also.
    Last edited by Fat Tire : 02-06-2013 at 10:04 AM

  6. #6

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    Quote Originally Posted by Fat Tire View Post
    Yea not looking forward to that aoe disarm.

    They fixed hunters powershot for 5.2 to not miss anymore even if the target is moving. 3 hunters can 1 shot someone, I have gotten 150k-200k on a single powershot and 150k is common when it didnt miss, if not a clean kill should be able to follow up with a kill shot. I see alot of QQ coming for hunters. So something to think about also.
    All i can think about here is phantasm > aoe fear, charge > fear or shockwave

    Too many things to interupt the cast time since its so long. Them having 3 seconds to do something about it sucks (unless you can move with it now?)
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  7. #7

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    Welcome back Mogs2! Recently returned myself and it's been enjoyable.

    In regards to the hunters, they can stealth for the opener and their damage is absurd as a whole because it's instant and on demand at 40 yards away. Been thinking how they could be combined for PvP...

    On the DK's or Shaman route. DK's in my opinion are very bursty just like Shamans with the staying power. If Obliterate is your first priority ability you essentially can throw down 6 of them in quick fashion and if I'm correct their GCD is only 1 second. I've refined my DPS macro's repeatedly to where they both pump out the exact same DPS on a single target dummy but in Arenas, the DK's also AoE cleave so well, you can swap to another target if that one won't drop and they already have usually 30-40% of their HP shaved off.

    I still use 1 shaman in the mix though for group buffs + Tremor + Stormlash. (Heroism/Bloodlust does not work in Arena), but at the end of the day I'm still not impressed/satisfied with their damage output. They are always the first to be targeted because you can tunnel them down and they do have shamanistic rage + astral shift to mitigate some damage but the DK's can sac their pet for a solid 50% heal which seems to buy me more time for longevity.

    My composition right now is 1 Druid / 3 frost DK / 1 enhance shaman. Even though I just received the weapons on all of them, the Shaman still lags behind in what I want them to do and it's a constant debate internally to drop and go with a 4th DK.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  8. #8

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    I decided on the Shaman, at least initially. I think that their ability to one-shot virtually any class at range outweighs the cleave and survivability of the DKs. I guess we'll see what happens--My Druid is 83 and the Shaman're 85 so it'll be a bit before I'm up to speed.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  9. #9

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    DK - Grip -> Pow, Grip -> Pow, Grip -> Pow, Grip -> Pow
    Shaman -> Boom, twiddle fingers for 3 minutes.

    Also Shaman do not apply enough offensive pressure to force trinkets or put their team on the defensive. Asphyxiate is going down to a 30 second cooldown in 5.2 from a minute. With 4 DK's that a 6 second AoE stun in arenas every 30 seconds, up to 30 yards away for each target.
    This also does not include Remorseless Winter for the 5 second AoE stun.

    Both have their pro's and con's, I have both currently on my team and have played 4 Enh shaman at 90. The initial one shotting is nice... if it works. If it doesn't it's an uphill battle. DK's are constant offensive pressure and will run their healers OOM in no time flat.
    Talking about this further I think it's time to drop my Shaman from my team and just gear out the last DK.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  10. #10

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    Quote Originally Posted by Mosg2 View Post
    I decided on the Shaman, at least initially. I think that their ability to one-shot virtually any class at range outweighs the cleave and survivability of the DKs. I guess we'll see what happens--My Druid is 83 and the Shaman're 85 so it'll be a bit before I'm up to speed.
    Well, that mostly limits your viability to 5v5 arena, which isn't the most active bracket anymore and the amount of aoe cc is crazy. The shaman are inferior in other pvp settings - BGs and wpvp.... just due to poor uptime and lack of gap closers. World pvp is a pretty big deal now and 10 man BGs are viable with DKs, if you don't suck

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