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  1. #1

    Default Drop the Shaman for the last slot and fill it up with a DK?

    I run recount on everything I do. My Enhancement Shaman is constantly being outperformed. I realize some DPS a DK gets is from AoE and the dots it provides. I take that into account.
    I also take into account the Shaman brings the Mastery buff which is a solid 10% more frost damage bonus going from 26% currently to 36% increased frost damage.
    The problem is, the Shaman just isn't bringing the dps I need to the table. For 5v5 Arena's or BG's the shaman usually sits at half the dps and damage done of any 3 of the DK's. I'll even go so far as to say he's using a dagger ilvl 471 mainhand and a 450 offhand while the DK's are sporting 484 2h on two of them and 471 on one of them. But still are you telling me I'm going to see an increase of DOUBLE the damage done with new weapons? I'll find out on Tuesday when I get the PvP weapons which will be massive because the DK's don't have them and won't until the following week, yet I still don't think he'll be able to pump out the damage.

    They need ramp up time. My numbers on a lvl 85 training dummy, just 1 - no aoe targets The DK's after about 3-5 minutes pull 52-53k DPS. The shaman? Sitting at 36-38k. My rotation is down pat pretty well, this also includes not dropping stormlash totem or heroism, mainly because heroism doesn't work in arenas and that's where it counts.

    Drop the Shaman from the group and the DK's dps after 3-5 minutes is 50-51k. So if I do the math and say the Shaman group buffs give my DK's 2.5k dps each, hopefully being more than fair. That's 7.5k total. Add that to 37k dps and we are at 44.5k. I'm missing an extra 5.5k that another DK in the same gear could provide me.

    Another concerning thing I notice when I run a recount on a training dummy, the DK's start off with massive DPS to the tune of 60-65k. The shaman? goes from 20k usually and ramps up. Taking almost 10 seconds to get to that lovely 45k dps spot and then tapering down because Ascendance wore off.

    I need that burst, and I need it on demand. The problem is this also hurts my PvE group if I switch it up. Currently I run Tanking Druid and Resto Shaman so I get the 5% crit buff from the druid and the Shaman allows Heroism and Stormlash, making fights go much easier. I'd lose that and only gain another Army of the Dead.

    All in all, it's really hard to decide, I wish - really wish Enhancement Shaman performed better. I've spent so many hours perfectly the DPS rotation and I know without a doubt it 90+% optimal which is what any boxer typically wants. I just don't think it's enough.

    Is this enough reason? Should I honestly wait until I get the pvp weapons (which is pretty soon)? I don't like wasting time, or putting in effort for a class that isn't or ever for that matter going to perform well. Shaman in general are always on the bottom of the totem pole because Resto performs so well, they have no incentive to fix the other specs. Shaman are also amazing stacked, which I am not doing here.

    That's my rant, tell me what you think.
    FFXIV - Aether - Sargatanas
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  2. #2

    Default

    One more thing. The AoE damage isn't wasted damage either. I've had many fights already in arenas where I'm focusing down a target and it's not dropping but another target is already at 60% hp because those dots do hurt and they can't heal everyone. A hard swap over and that target drops. This right here after seeing that just further fuels the incentive of adding that DK and looking forward to a possible 4x Unholy DK spec for 5.2.
    FFXIV - Aether - Sargatanas
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  3. #3

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    I can't see using a shaman for anything but healing.

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  4. #4
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    Default

    The shaman does add some utility, but you'll have to judge if it is worth the loss of DPS.
    Tremor Totem, is a raid-wide fear/charm/sleep break.
    Grounding Totem, is a spell absorb.



    How much of your game is PvE and how much is PvP?
    It seems the Shaman/Druid is a large portion of the PvE play.
    If your PvE is half of your game, it might be worthwhile keeping even if its not absolutely optimal in the PvP end.
    If it turns out PvE is something you do now and then, but PvP is the vast majority of your play time... the PvP change might be worthwhile.

    PvE is generally much easier than PvP, because you're going against scripted/predictable events.
    One of your DKs could go Blood, and the Druid could stay Healer.
    That might not be as optimal, but being as close to optimal as possible is likely more important for PvP than for PvE, where a lot of things are doable.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  5. #5

    Default

    For PvE the dynamic would change to the Druid going Healing and a DK going Blood, which works fine it's just overall hypothetically less DPS. Although I must say a DK tanks better.

    Edit:
    To answer further I'd say right now it's 60% PvP / 40% PvE, overall I'm more of a 75% / 25% kind of player, and I didn't think I would be enjoying it as much but 5's are definitely interesting to me.

    And to note, say the Shamans DPS does go way up and it's close to a DK's, it just means when the DK's get their weapons they are going to spur right past and beyond. Overlal I'm saying Shamans should be doing better but they aren't
    Last edited by Ellay : 02-02-2013 at 11:33 PM
    FFXIV - Aether - Sargatanas
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  6. #6

    Default

    I'd drop the shaman. I'd probably drop mine if I had another warrior/hunter/DK/paladin near 90. Only other classes I have close to 90 are mages and rogues.

    Let me know the results if you do!

  7. #7

    Default

    Pretty sure searing totem doesn't attack training dummies, which means you're losing that DPS plus the buff to flametongue weapon. That's a material difference.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  8. #8

    Default

    Quote Originally Posted by Owltoid View Post
    Pretty sure searing totem doesn't attack training dummies, which means you're losing that DPS plus the buff to flametongue weapon. That's a material difference.
    It does attack the dummy, always has been doing so btw.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  9. #9

    Default

    Quote Originally Posted by zenga View Post
    It does attack the dummy, always has been doing so btw.
    Apparently the searing totem will only attack the dummy if you have put flame shock on the dummy. Since I pretty much never use flame shock in my enhancement PvP rotation, I was never able to see the totem attack and give me my lava lash buff.

    I'm guessing Ellay isn't using flame shock either, which means my original comment holds - the searing totem is not attacking the dummy and your lava lash is being gimped.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  10. #10

    Default

    Quote Originally Posted by Owltoid View Post
    Apparently the searing totem will only attack the dummy if you have put flame shock on the dummy. Since I pretty much never use flame shock in my enhancement PvP rotation, I was never able to see the totem attack and give me my lava lash buff.

    I'm guessing Ellay isn't using flame shock either, which means my original comment holds - the searing totem is not attacking the dummy and your lava lash is being gimped.
    You are correct. I never realized that one would opt to not use flame shock when doing a dps test vs the target dummies, since flame shock is one of the highest damage per cast spells for enhancement. Searing totem used to be tied to flame shock prior to mop, so it would only attack those targets that had the FS dot on them. Luckily the searing totem AI improved a lot, but my guess is that the dummies are a weird target and still use the old mechanic.

    So yeah not getting the buff from unleash elements for flame shock (since FS is your only fire spell as enhance when specced into unleashed fury), no searing totem damage and no searing flames to buff for lava lash might explain those low numbers.

    Quote Originally Posted by Ellay View Post
    but I noticed you were standing next to another training dummy so some of those numbers would be inflated from aoe on the lava lash with Flameshock jumping to it right? I mean it's still really good dps numbers, just trying to get it as accurate as possible.
    Flameshock will not spread on those dummies by lava lash, since the range is apparently too big (I just double checked it to make sure). But to make sure I glyphed lava lash so it wouldn't spread.

    Quote Originally Posted by Ellay View Post
    I added flame shock back in the dps loss of not using it as the first shock is massive. Even in pvp it seems.
    I'm not sure after reading this if you are using it or not (lost in translation here).
    Everything that is fun in life is either bad for your health, immoral or illegal!

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