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  1. #1
    Member JohnGabriel's Avatar
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    Default My (probable) 10 man team composistion

    I have been leveling several of my RaF teams from 80-90, I have 10 of nearly every single class. But thats been too boring questing so much, so decided to just level the 10 toons I want for the final team.

    Here is what I decided on:

    2x Druid Tank
    2x Warlock
    2x Mage
    1x Hunter with Hyena, 1x Hunter with Sporebat
    2x Priest

    The only buff I would be missing is mastery, which I could replace one or both tanks with palidins. I could also replace one hunter with balance druid. But I like the idea of twins on both sides.

    I'm not really asking a question about anything, just open for comments, good or bad.

  2. #2

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    More diversity will make it easier to gear up. A pally tank will allow you to not need two sets of leather tabking gear, plus giving you mastery. Of course that comes at the cost of ease of implementation.
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  3. #3
    Member JohnGabriel's Avatar
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    Yeah its so confusing and tough to decide.

    I could replace 1 warlock and 1 mage with balance druids so there would be less cloth wearers, maybe 1 healer priest with a restro shaman as well. Then a druid tank with a pali would make it very diverse.

  4. #4

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    > Yeah its so confusing and tough to decide.

    Uh yeah. It's really, really hard.

    If you want range dps, consider an elemental shaman. He has solid dps, very good utility, rezz, reincarnation and he doesn't need cloth as 4-6 toons of your current comp!
    If your 2 priests are for healing, I would swap 1 priest for a holy pala or maybe resto druid.

    I have no experience in endgame or 10 men boxing, but if you don't mind the additonal effort to build all the macros and stuff, mixed comps rocks in my theoretical opinion. You could even swap a guardian with a plate tank. Currently you wouldn't use any plate drops!
    Last edited by MiRai : 01-24-2013 at 09:22 AM Reason: Fixed Text Color

  5. #5
    Member JohnGabriel's Avatar
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    The most fun I have had playing lately was leveling 5-druid teams.

    Questing is easier on a druid when they dont have to leave travel form for ground collection quests, can stealth past mobs, can queue for random dungeons even if all are dps, and probably other reasons I cant think of now.

    I know if I have a 10 druid team I might not be happy once all I do is run dungeons. But I am tempted.

  6. #6

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    I haven't done any 10 man teams but with my 5 man I always prefer hybrid classes.

    I'm assuming your team is for raiding? If so consider swapping some of your pure classes for classes that can hybrid (ie a mage for a shaman) that way if a fight needs 3 healers you have the option of changing your comp up on the fly.

  7. #7
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    If you're raiding...

    Balance your group to provide close to an even distribution of tokens/armor types.
    And ensure you have close to all buffs, including procs.
    And close to all debuffs.
    You would like the ability to cleanse/resist each type of Curse (Poison/Disease/Magic) effect too.

    Range DPS, in general, seems easier than melee DPS.

    And a heal system that works is probably going to be one of the most important considerations.

    Dual-Spec is another consideration, as a DPS/Healer druid (in the place of one of your two tanks) will be much more beneficial than a second tank, in an encounter which requires only one tank.



    I would take a look at some of Mercurio's posts, as he was successfully running three different 10-man raid compositions during the WotLK era.
    Maybe he still is, or maybe not.

    But that is still going to give a good insight as to what was needed then, which you can adapt for now.
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