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  1. #1

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    I'm still stuck on this!

    Almost leaning towards the Druid because it's "easier" for PvP. I think I need to PvP more with the group but my mind almost freezes up when I use the resto Shaman, I think due to there being so many hard casts.
    So this is the data I pulled.

    I had 5 players in a group standing on each other, which I figure I can calculate into the data since we always stack.
    Healing Tide Totem and Tranquility healed for almost the same, so negligible there.
    Both characters would cast Riptide/Rej on the entire party, Shaman would unleash elements, drop healing stream totem and then spam greater healing wave.
    Druid would spam Swiftmend / Wild Growth and a triple stack of Lifebloom on a specific target.
    The Shaman would spam heal a target with Earthshield up for the extra 20% healing.
    These are my findings..
    The druid overall healing was massive to the tune of double using the same amount of mana. I thought to myself hey it must be because of all that AoE, the single target must be terrible. They weren't, using this method the single target heals were also double. I could of added Healing Rain into the mix as well, that's actually quite a bit of aoe healing but the problem is it's a 2 second cast. More hard casting

    AoE heals = Druid easy winner.
    Single Target heals = Druid appears the winner.\
    Utility = Shaman

    Final choice? I still don't know
    Tremor totem just by itself is a massive thing for PvP, but if I can't even get heals off in the first place whats the point?
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  2. #2

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    Quote Originally Posted by Ellay View Post
    Healing Tide Totem and Tranquility healed for almost the same, so negligible there.
    Both characters would cast Riptide/Rej on the entire party, Shaman would unleash elements, drop healing stream totem and then spam greater healing wave.
    Druid would spam Swiftmend / Wild Growth and a triple stack of Lifebloom on a specific target.
    The Shaman would spam heal a target with Earthshield up for the extra 20% healing.
    These are my findings..
    The druid overall healing was massive to the tune of double using the same amount of mana. I thought to myself hey it must be because of all that AoE, the single target must be terrible. They weren't, using this method the single target heals were also double. I could of added Healing Rain into the mix as well, that's actually quite a bit of aoe healing but the problem is it's a 2 second cast. More hard casting

    AoE heals = Druid easy winner.
    Single Target heals = Druid appears the winner.\
    Utility = Shaman

    Final choice? I still don't know
    Tremor totem just by itself is a massive thing for PvP, but if I can't even get heals off in the first place whats the point?

    Just some things I was looking for/at -

    Shaman healers shine with their mastery {Deep Healing}, which increases the healing done the lower on health a target is, while the druid's {Harmony} only requires that a direct heal has gone off, so if you're healing at full health, the Shaman's healing isn't going to compare.

    You're not getting any healing off Earth Shield on a toon that's not getting hit.

    Tranquility is a long cooldown {8m} and channeled {8s} while Healing Rain is a short cooldown {10s} and cast {2s}, making HR spammable. HR can also be made instant every 90s with Ancestral Swiftness and haste will reduce it's cast time.

    Chain Heal? Even in PvE that's a large part of my healing for AOE.

    Is Earthliving being counted in there?

    Of course, I know that the mobile healing and instant-cast nature of the druid is a big pull for PvP, no way I can discount that as I used to play Druid for arena waaaay back in the day. I'm a long, long time out of the PvP world and I've never been an expert by a long shot, so all I've got is speculation from the PoV of one class, obviously. I just wanted to point out that your healing numbers comparison may not reflect the same in a combat environment.
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