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  1. #1

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    Quote Originally Posted by Khatovar View Post
    Hahaha, Chivalrous. I've got 3 and not a day goes by where one of them doesn't decide my "mouse hand" is a good place to sleep while I'm playing.

    I used to use a separate IWT button, but when I rewrote my HotKeyNet script for MoP, I decided I wanted to be able to spam on the move. Now I have a couple of DPS keys that are similar as far as abilities go.

    2 - This is my usual spam button. It does my normal DPS rotation plus keydown w + keyup w. This gives them "micromovement" so if they start running off from IWT, they stop. It also acts as my "stopcasting" for my Enh shaman's Lightning Bolts so they can only go off if they're instant. I do this instead of using a stopcasting macro because stopcasting was resetting her swing timer and killing her melee DPS.

    Tab - Same as above except it uses IWT instead of keyup/down w. This seems to be the way most people use IWT.

    3 - Same rotation, but also uses my cooldowns and calls a different totem macro so I'm not overwriting my cooldown totems {elementals, capacitor, etc} with lesser totems. It also has no movement involved {IWT or W}, which allows me to determine what, if any movement is needed. If they need to IWT I use the plain IWT on my Naga.

    I've always passed Q and E to my slaves for strafing. I've also set up a toggled state that uses an alternate version of my 2 key that doesn't use the W action so I can continue to DPS as I use my "move all" keys so I can still kill when I need to kite or move out of crap.
    Does this slowly move them forward? What about keypress = back and keyrelease = forward?

  2. #2

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    Quote Originally Posted by Multibocks View Post
    Does this slowly move them forward? What about keypress = back and keyrelease = forward?
    The only time I get any visible movement is when jumping comes into play, such as the last boss in Niuzao Temple. This is due to the fact that the forward movement in the air {jumping} doesn't have a "stop". If you're moving forward while jumping, you're going to land forward of your last position.

    I did test with separate movements {down= forward, release=back} but that setup lead to a lot of loss of the key releases for the movement key. This is the same sort of thing you see with click to move getting stuck, modifier keys acting like they never got released, perpetual upward movement when flying...things like that. Which means runaways and toons inching past or away from the target, and that means having to use IWT more often to correct it, which leads to even more chance of runaways.

    If every press sends the explicit commands to WoW that the key has been pressed and released, you don't run into the issue where WoW might lose or miss a released movement key and they stay where they should be.
    Last edited by Khatovar : 09-04-2013 at 04:29 AM
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