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  1. #1

    Default Warrior 5.2 more viable as a box?

    Warrior
    • Shockwave now has a 40 second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
    • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
    • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
    • Shield Barrier now scales approximately 10% less efficiently with attack power.
    • Storm Bolt now deals 125% weapon damage (was 100%).
    • Enraged Regeneration now costs 30 Rage (was 60).
    • Glyph of Death From Above no longer increases the damage dealt by Heroic Leap.
    • Arms
      • (Spell #56638) has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
      • Slam now deals 220% weapon damage (was 190%).
    • Protection
      • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.


    So, I was talking to a guy who is pretty leet with his warrior and he explained to me what warriors are going to be like next patch. His said the rotation would be pretty much 1,2,3,4,5 with Colassas smash, mortal strike, overpower, overpower, slam and execute at 20% etc. So what do you all think?

  2. #2

    Default

    It's already that way.... the only difference is you heroic strike with stacks of taste for blood and having it possibly proc over and over again opposed to only two overpowers from it.
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