Hi 
Couldn't fit this in main post as i ran out of space and did'nt reserve a post oops lol
Has to do with traps..how do you hunter's handle your trap laying?
my new way is this..
on the F1,F2,F3 F4 = F1 Freezing trap , F2 Snake trap , F3 Explosive trap , F4 ice trap
These are just pure keybinds,and i use the trap launcher to turn on/off the ring for positioning..which is great for the entrance to drek,between the towers to lay down some traps..but
IF you get into a fight,and i'm kiting an enemy and i want to lay down a trap or two,behind me i don't want to be thinking about turning on/off the trap launcher.
and thinking im laying a trap when really the damn green circle is popping on and off and i'm not laying a trap :P.
Same thing when i'm in a fight and have to use the scatter shot macro.
Code:
#showtooltip Scatter Shot
/castsequence [@target,harm][harm] reset=3 Scatter Shot, Trap Launcher, !Freezing Trap
/petpassive
/script UIErrorsFrame:Clear()
which will turn on the launcher..too and if i did not notice it,again i'm spamming my traps and nothings happening apart from the old green circle.
So now i have setup on F5,F6,F7,F8 separate macros that turn off the trap launcher if its on for some reason,and hey presto traps layed down without worrying
The traps are in the same order as above but with this macro on each.with different trap of course.
Code:
/cancelaura trap launcher
/cast freezing trap
So now F1 to F5 use the launcher and pressing the trap on/trap off
F5 to F8 cancel the trap launcher no matter what and just let you place traps at your feet with out thinking if the launcher is on or off
Probably theres is some kind of mod + alt shift way of doing this..but found the above way seems to work ok..
How do you guys do it?
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