Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
I agree with you and feel pretty much the same in general. There is one thing that I hate about wow and that is time, specifically blizzard time vs my time. Maybe this is for another thread or different discussion, but it would be kinda of a cool discussion.
Last edited by Fat Tire : 12-28-2012 at 11:36 AM
So breaking the rules you agreed with when creating a char is not immoral? With that logic I see nothing immoral with banging another chick when you are married. There are probably degrees to immorality (as in how much does it harm another person), but breaking rules is in my book immoral by default. Not that I'm free of breaking rules myself btw ...
And win trading is not only breaking the written rules, it's also against the spirit of the competition. And for me the spirit of the competition is far more important than the actual rule.
Everything that is fun in life is either bad for your health, immoral or illegal!
Probably just semantics, but I didn't want to come off as saying they're immoral peeps (or that I am more noble). I disagree with their choice, it's against the rules and spirit of competition, if it prevalent enough it would cause me to quit the game, and I wish Blizz would address the issue, but I don't think they're bad peeps because of it. I lose respect and can't really be impressed by any of their accomplishments in WoW, but they likely don't give a crap if I give a crap.
Hell, many would say illegally downloading music is immoral. I guess I just don't put the minor choices in the morality bucket.
To put it in a more simple way, if I didn't think it would actually ruin my fun in the game, I would probably do it. I just think that if I was to go down that path then it would likely ruin the sense of (video game) accomplishment for me, which is the reason I find games fun.
Last edited by Svpernova09 : 12-28-2012 at 12:54 PM
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
You're killing my post count, Svpernova!
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
I used to feel the same way about pve. My wife and I were in a raiding guild during Vanilla/bc and half of wrath and spent 3-4 nights a week each 4 hours each of those night wiping and killing bosses. All we got for our efforts were gear resets where everyone starts over every new exp. Some people call them accomplishments I call them a waste of time. Blizzards screwed up version of time=rewards is the main issue I have with wow, keep them playing keeps them subscribed. I wish I could get back that time I spent pveing.
For myself I find pvp much much more enjoyable after I am fully geared(minus the new upgrading sys). Dont have to stress about arena/rbg ratings once you are geared because the truth is they can be stressful and frustrating. I found that my arena ratings were actually be better if I didnt have high expectations or lofty goals. If l lose, which I do alot its so much easier to handle when you are fully geared.
I just get to play the game, sure there is a reset of gear each season but its easy to get if you have decided that your time is more valuable than blizzard think it is. I have more fun when I am not wasting my time.
Last edited by Fat Tire : 12-28-2012 at 06:08 PM
Very good point, and I would totally agree if the WoW addiction hooks weren't currently deeply implanted. It has become very apparent that Blizzard's model is to have the carrot always hanging in front of the horse. The thing that keeps me playing is the hope that I will be better. As soon as I realize that either everything is too easy or the original plan will not work, the hooks are removed and my subs are cancelled.
By Blizzard making PvP weapons difficult to get, they have essentially guaranteed my subscription for a month. If they gave me the weapons to start and it was either too easy or too hard to PvP then I would have already cancelled. Instead of making a balanced game (likely impossible given the number of variables they have) it is a better business plan for them to have perpetual change which results in perpetual hope.
By win trading and effectively feeding the carrot to the horse you remove the element of hope and replace it with "reality" of how good you/your team is. Perhaps that's why I'm not interested in win trading. Although the time will be decreased, I enjoy the theory crafting and hope that comes with not knowing if something is going to work. If it does work then I think the sense of accomplishment will hold my interest longer - that's opposed to getting it quickly and dominating, which to me wouldn't feel that fun because anyone could do it.
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
I'm on Dalaran. What are your toon names?
My shaman team is Thatblueguy, Thisblueguy, Whichblueguy, Otherblueguy. I also play on my Owltoids sometimes, but mostly focused on the shamans. What level is your team?
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
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