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  1. #11

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    My tank uses it as part of the core sequence

    Code:
    /castsequence reset=combat/alt Sacred Shield, Hammer of the Righteous, Crusader Strike, Crusader Strike, Hammer of the Righteous, Crusader Strike, Crusader Strike
    This way the shield is always up at the start of a fight and reliably renewed.

    My Ret uses it as part of a randomized cast. Using a priority setup with the randomized cast allows me to use seconds as a reset as well as allowing me to throw in a modifier as a "blank" step so it has a chance to use that as a reset, which I've recently started doing for both the ret and my Enhance shaman.
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  2. #12

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    wow so many answers in so little time, dual-boxing community is so nice XD i think is the best one i ever joinend Thanks all everyone, i will try to learn everything and help people too

  3. #13

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    hello again dear helper friends XD
    i was reading the sites mirai and chivalrous gave to me and it enlight alot from my new macro world :P
    but i found quite nice mechanics on these with numbers, but no one seems to be able to explain how it work
    anyone know how this babys work? i know they use priority use from bottom to top but why that numbers are there lol :P

    #show Crusader Strike
    /castsequence reset=0.3 1,1,1,1,Crusader Strike
    /castsequence reset=0.3 1,1,1,Judgment
    /castsequence reset=0.3 1,1,Templar's Verdict
    /castsequence reset=0.3 1,Exorcism
    /cast Hammer of Wrath
    /script UIErrorsFrame:Clear()


    thanks again!

  4. #14
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    The 1 corresponds to the use of a head slot item.
    Almost no helms have on click uses, so usually that is a 'do nothing' step.
    The higher castsequences attempt to execute first, but because they do nothing, they don't prevent the later ones from firing off.

    The reset is a partial second.
    If you're spamming slower than one click every 0.3 seconds, the macros reset to the first step.
    But if you're spamming faster than one click every 0.3 seconds, with each click they advance to the next item.
    I'm going to assume, you want to adjust the reset to be slightly greater than your normal click speed... so at your rate of spam, they advance to the next item, but if you stop for whatever reason or pause they will reset.

    The script clears the errors frame, so you don't get the red text message saying the spell is not ready yet.
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  5. #15

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    Holy mother, that macro is like a unfair advantage its perfect use of all skill in CD, is it fair? blizzard allow it? i think i just found the perfect macros for me :P

    and even the procs it use OMFG, exorcism and templar's veredict are beeing used as long the come to use again, its just not possible that its allowed :P

  6. #16
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    Technically, it is allowed because you are using Blizzard's own macro system.
    You're not going to suffer account disciplinary action because you're using the Blizzard system.
    However, Blizzard has systematically removed the ability to do macros like this, so this is definitely something Blizzard does not want you using.

    We had a castrandom ability, where you could use:
    #show
    /castsequence reset=target/5 Flame Shock,Null
    /castrandom Lava Burst, Lava Burst, Lava Burst, Lightning Bolt

    If a spell was not available, the castrandom would not pick it.
    Since there were a lot more Lava Bursts then the Lightning Bolt, you'd have Lava Burst fire off whenever it was available.
    Blizzard broke castrandom, by making each spell stick if it was called, until it was actually available... so when Lava Burst was called, you would have to wait potentially 8 seconds for its cooldown to expire.

    The next work around was using commas as a timing mechanic:
    #show
    /castsequence reset=target/5 Moonfire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=target/5 Insect Swarm,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /cast Wrath

    Each of the commas was a no-action step, and based on your own spam speed you would adjust the number of commas so each spell would fire off ideally just as it expired.
    Blizzard removed that ability, too.

    Now we have the /use 1, as a timing mechanic.
    It is definitely against the spirit of the rules of the game, as we're using a one button mash macro to determine which spells to fire off and when.
    Blizzard has consistently removed the ability for macros to determine our actions.
    They want us to manually choose what fires off, by clicking the button ourselves.
    At some point, this type of macro will break; since the Burning Crusade expansion Blizzard has consistently broken macros that do everything by changing the macro system.
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  7. #17

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    Thanks again Ualaa for a super informative post, this workarounds last sometime? or dont worth i put this on my toons and have they changed in the next week?

  8. #18

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    Quote Originally Posted by Ualaa View Post
    Now we have the /use 1, as a timing mechanic.
    It is definitely against the spirit of the rules of the game, as we're using a one button mash macro to determine which spells to fire off and when.
    Blizzard has consistently removed the ability for macros to determine our actions.
    They want us to manually choose what fires off, by clicking the button ourselves.
    At some point, this type of macro will break; since the Burning Crusade expansion Blizzard has consistently broken macros that do everything by changing the macro system.
    Its a losing battle for them. Someone would figure out a way to get them to work again.They would have to make it so you can not use any combat abilities in a macro. They really should just give up. IF they somehow managed to break ALL combat macros of any kind. They would lose a large portion of their players..IMO.. i mean look at all the sites dedicated to macros? Is it not proof that players WANT to be able to simplify rotations in a way that they are not starring at cool downs, but would rather enjoy the virtual environment around them? I think one of WoWs reason for success, at least in part, is due to the macro system.. its unmatched in any game. It could be part of the reason other MMOs are not more successful ( not having great macro systems in place). It makes the game BETTER for some of us! Sure there are those of you who love the challenge that whack-A-Mole provides! And can top DPS in raids using spells and abilities individually.. but MOST
    players want a little help.. and WoW macros provide that.





    Originally Posted by 20kilo
    hello again dear helper friends XD
    i was reading the sites mirai and chivalrous gave to me and it enlight alot from my new macro world :P
    but i found quite nice mechanics on these with numbers, but no one seems to be able to explain how it work
    anyone know how this babys work? i know they use priority use from bottom to top but why that numbers are there lol :P

    #show Crusader Strike
    /castsequence reset=0.3 1,1,1,1,Crusader Strike
    /castsequence reset=0.3 1,1,1,Judgment
    /castsequence reset=0.3 1,1,Templar's Verdict
    /castsequence reset=0.3 1,Exorcism
    /cast Hammer of Wrath
    /script UIErrorsFrame:Clear()


    thanks again!




    This works great btw..just need to figure out how to add inquisition without spamming it
    Last edited by Lyonheart : 12-24-2012 at 11:30 AM
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  9. #19
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    I cannot see Blizzard winning really.

    There are literally millions of players who play the game.

    And we're all looking for the most efficient method.
    If we can shrink something from three buttons to one, we'll do so.

    The priority/popsicle method is going to work, probably indefinitely, unless they give us a GCD delay on clicking a spell that is not available.
    Software can be set up, to send varying key outputs all based on a single spammed key, which would duplicate the whole comma/use1 timing mechanic.
    As long as we're spamming at 2-3 (or more) clicks, per GCD... we're going to almost certainly have something fire off, every GCD.

    Use what works.
    And if it is Blizzard's own system you're using, don't worry about it much.
    Adapt when they change their system.
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