Quote Originally Posted by Chivalrous View Post
If I were in charge of the above group I'd change the cat to bear, the paladin to heals, switch the priest for the DK. Reasons--paladins are great 5 man heals and they are resilient. Cats have to be behind target all the time for maximum effectiveness, which takes extra babysitting. The DK is tougher and gives melee attack speed and attack power, the warrior can buff stamina and gives skull banner. Tw shaman buffs spell haste, spell power, mastery, and gives lust/hehero you'd end up with stats, mastery, attack power, melee haste, spell haste, spell power, crit, and stamina plus skull banner and lust/hero plus two toons capable of battle Rez. That's what I'd do!


but, to answer your question if you just want to switch warrior out for DK it's up to you. I wouldn't, I like my warrior, but DK probably easier to macro up. Frost is good easy DPS. Also, fury warrior seems way better to me than arms. But that's opinion only
Thanks for the suggestions, I ended up sticking with the warrior because I started the DK start area and got bored :P

I'm actually finding the warrior pretty easy to manage with isboxer and macros. The only thing I haven't been able to work out is a way to make it so she only thunderclaps every 15 secs (for the debuff). Right now I have a macro

#showtooltip Thunder Clap
/castsequence reset=target Thunder Clap, null

For single targets I don't use Thunder Clap so it's not an issue, but for AOE I find that it generally only helps a little. I've been considering glyphing Thunder Clap so the cd is increased to 9 secs that way she'll cast it less often.

As for the priest, I love priest healers, they've always been my favorite so I'm a little biased when it comes to them. So far the healing with the priest has been super easy but the content hasn't exactly been hard.

You're right about the druid, I found a way that kinda allows me to have her attack from behind but it's a lot of work. For AOE I pretty much just keep thrash up and spam swipe, if she ever gets 5 cp (rarely happens) she'll Ferocious Bite.

For bosses I have a specific single target cast sequence designed to keep rip and rake up as well as keeping herself buffed with savage roar. I find if the boss remains stationary attack from behind is easy seeing as her charge gets her behind the boss. As soon as there is any movement I have to either position the boss so she's behind or position her so she's behind. Unfortunately she provides the crit buff so its hard to cut her for another class.

If there was a class that provides crit and attack speed that I could swap her for it's be great, I'd lose the brez though.

How are Ret Paladins for dps?