Quote Originally Posted by Longshot17 View Post
I've only had one non-mixed team (first team, the favorite Prot Pally, 4 shammy) since then I've had 4 different mixed teams (all ranged, I've not had much success mixing melee with range). I enjoy the mixed teams more. Easier for loot, fun to have them compete against each other

Having said that!!! I've fallen in love with Survival Hunters, and am seriously thinking about lvling 2 more hunters (Pandas anyone!) along with some monks, with the goal of forming a Blood DK, Disc Priest, 3x Survival Hunter. **Side note, I lvled from 80-85 in less then a weekend last weekend (started friday night, was 85 Saturday night, and I had a full 8 hours sleep in there to!, without RAF, but with Guild and all Heirlooms).
My first 5 man team has been mixed ranged and melee, using Prot Pally, Disc Priest, Ele Shaman, Feral Druid and Arms Warrior.

It's worked out pretty well throughout all dungeons up to the first 2 MoP ones (only heroics I've done are the cata ones for JP). For most fights the 2 melee dps are fine without any babysitting. If I need them to get out of something quickly I use intervene and wild charge (in caster form) targeted at my priest. I also have 2 follow keys for just the 2 melee dps set to follow my pally or my disc priest.

With that being said it does seem that MoP dungeons are fairly melee unfriendly so far, and it can be a lot of work trying to manage a tank, healer, melee dps and ranged dps.

I'm starting a new team now that my first is 85, you're right 8-85 went by so fast just spamming dungeons.

I think for my new team I'll try all ranged, I'm thinking a DK tank, Mage, Hunter and I have no idea for the last dps and healer. I wanted to have access to as many classes as possible and seeing as I have the classes I mentioned above I'm thinking I'll try and make the last two classes something I don't have.

Any suggestions?