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  1. #21

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    Quote Originally Posted by redmosez View Post
    I might give ret pally and bear tank a try for a while, i'll have to try figure out how to keep inquisition up
    I took Holy Prism talent and did this "/castsequence reset=5 Holy Prism,Inquisition", its on a second step.. holy prism cooldown is 20 seconds.. with other abilities firing off in between.. it seems to give inq to me almost perfect at full stacks ( lasts 30 seconds with 3 HP ) .. sometimes inc drops off for a few seconds, but I have found no other way to make sure its up 100% ..without wasting too much holy power on it by over spamming it.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  2. #22

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    The only other I could see it working is if you had a cast sequence to generate 3 holy power and cast inquisition and bound it to a key and then make a separate key for your normal rotation without inquisition.

    If you have any addons that let you track buffs on allies you can monitor it's up time with your master and use the inquisition bind when it's duration is getting low.

  3. #23

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    I use a castsequence to kick off Inq within my normal rotation.

    Code:
    /castsequence reset=5 Judgment, Crusader Strike, Judgment, Inquisition, Templar's Verdict, Templar's Verdict, Templar's Verdict
    Last edited by Khatovar : 08-15-2014 at 10:13 AM
    Blog : Herding Khats
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  4. #24

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    I've only had one non-mixed team (first team, the favorite Prot Pally, 4 shammy) since then I've had 4 different mixed teams (all ranged, I've not had much success mixing melee with range). I enjoy the mixed teams more. Easier for loot, fun to have them compete against each other

    Having said that!!! I've fallen in love with Survival Hunters, and am seriously thinking about lvling 2 more hunters (Pandas anyone!) along with some monks, with the goal of forming a Blood DK, Disc Priest, 3x Survival Hunter. **Side note, I lvled from 80-85 in less then a weekend last weekend (started friday night, was 85 Saturday night, and I had a full 8 hours sleep in there to!, without RAF, but with Guild and all Heirlooms).

  5. #25

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    Quote Originally Posted by Longshot17 View Post
    I've only had one non-mixed team (first team, the favorite Prot Pally, 4 shammy) since then I've had 4 different mixed teams (all ranged, I've not had much success mixing melee with range). I enjoy the mixed teams more. Easier for loot, fun to have them compete against each other

    Having said that!!! I've fallen in love with Survival Hunters, and am seriously thinking about lvling 2 more hunters (Pandas anyone!) along with some monks, with the goal of forming a Blood DK, Disc Priest, 3x Survival Hunter. **Side note, I lvled from 80-85 in less then a weekend last weekend (started friday night, was 85 Saturday night, and I had a full 8 hours sleep in there to!, without RAF, but with Guild and all Heirlooms).
    My first 5 man team has been mixed ranged and melee, using Prot Pally, Disc Priest, Ele Shaman, Feral Druid and Arms Warrior.

    It's worked out pretty well throughout all dungeons up to the first 2 MoP ones (only heroics I've done are the cata ones for JP). For most fights the 2 melee dps are fine without any babysitting. If I need them to get out of something quickly I use intervene and wild charge (in caster form) targeted at my priest. I also have 2 follow keys for just the 2 melee dps set to follow my pally or my disc priest.

    With that being said it does seem that MoP dungeons are fairly melee unfriendly so far, and it can be a lot of work trying to manage a tank, healer, melee dps and ranged dps.

    I'm starting a new team now that my first is 85, you're right 8-85 went by so fast just spamming dungeons.

    I think for my new team I'll try all ranged, I'm thinking a DK tank, Mage, Hunter and I have no idea for the last dps and healer. I wanted to have access to as many classes as possible and seeing as I have the classes I mentioned above I'm thinking I'll try and make the last two classes something I don't have.

    Any suggestions?

  6. #26

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    Quote Originally Posted by redmosez View Post
    With that being said it does seem that MoP dungeons are fairly melee unfriendly so far, and it can be a lot of work trying to manage a tank, healer, melee dps and ranged dps.
    I'd disagree with MoP dungeons being Melee-unfriendly, I'm having a blast with my melee team in MoP dungeons. The only thing I had any real issue with was Vo'jak in Niuzao Temple and Sha of Violence in Shado-pan Monastary, which is a huge breath of relief after the abuse I took on them in Cata.

    Granted, I've been multiboxing for quite some time now so I'm pretty comfortable with micromanagement, but in a PvE context, I've never really noticed much difference between my caster teams {what I started with in BC}, my mixed ranged and melee teams {what I was running through Wrath} and my straight melee teams {what I've been running since the end of Wrath}. If anything, I've liked ranged less because I have to pay more attention to what's going on behind me to make sure no one is standing in something, behind something, facing the wrong way or out of range...

    That said, you have to play classes you enjoy playing, otherwise you're not going to stick with them long enough to learn how to make them work. And there's nothing saying they have to all be different classes, you might find different specs is all you're looking for.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
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    _ Forum search letting you down? Use the custom Google search _

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