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  1. #11

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    Can some of you post what kind of DPS your toons are doing in these mixed groups? I was solo running some RDFs yesterday to get a few toons to 86. I was shocked at how bad my dps with my boxed toons is compared to solo players. For example. I thought i was all bad ass being able to burst DPS with my rog to 21k and sustain 13k, at level 85. Well every DPS in these runs, level 85-87. were doing 20k+ it seemed..DKs..Shadow Priests, balance druid ( he was 87 and doing 30k ). My Shamans at 90 averaged 18-21k when they first started heroics.. and now they do 25-31k ( various gear levels ) Now I know that its virtually impossible to match a good players DPS with your boxed toons.. But i know from experience that you can be very close. Back in the days of "/cs ,,,,,,,,,,,,,,,,," I would often top the dps in raids with my mages..shaman..hunters, while boxing them. I have spent hours between the many classes I have at target dummies trying to squeeze out the most DPS i can from each class i play.

    BTW.. i make sure all my toons are fully equipped in MoP greens as soon as they get to MoP. A few of them have some nice BoA rare weapons as well. I'm just wanting something to compare to and to aim for. There is a lot of discussion on how great everyones setups/macros are but not the numbers there are getting. If a team is successful at accomplishing the goals you set max numbers are not the most important, but for me its "kill shit faster so you can GTFO of here and do something else". I asked this here because this pertains to mixed classes and the possibility of me running a mixed team as a main group at some point.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  2. #12

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    Back when DS was the thing I would run the 5 man heroics just to see how I'd do. The hunters came in at DS era so the heroic 5 mans were a test for me.

    Peroth'Arn the hunters tended to destroy. With the firelands xbow and a sprinkling of PvE gear (thinking ilvl was about 370) they were doing 28k-30k. Warrior is never a problem on DPS (also consistently 26-30k) unless he's stuck or it is in the air. DK was a bit more sketchy as the tank. Driving from heals tends to make such things with the tank though but it still wasn't bad. 18k DPS for the DK tank.

    None of my toons were over 380 ilvl at this time. Most around 372. Healer best geared.


    Some other fights where everyone has to move a lot and help on interrupts like Echo of Tyrande, the DPS was understandably much lower but not far off what players can do.

    I think the hardest thing to do with 5 boxing is PvP. Mainly because you can't gain advantages with the macros so easily. Still, I've had very good DPS in the matches where control wasn't off the charts.

  3. #13

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    Thanks for the replies guys, I should have been more specific.

    This team will mostly be for 5 man dungeons, hopefully get as far as possible with them including heroics (and maybe challenge modes) in MoP

    For PvP I prefer to take only 3 characters, because I'm not a fan of the 40 man bgs and 3-boxing doesn't hamstring my team by having 5 guys in 1 place at a time in the smaller bgs.

    For PvP, I'm currently playing 2 teams,

    2 Feral Druids + 1 Resto Druid
    2 Arms Warriors + 1 Disc Priest

    I'm finding that I enjoy the druids more, from my experience so far in the pre 60 brackets, feral druids do a lot more damage and stealth on all 3 characters is awesome. The Warriorx2+Priest team lives longer though, I'm finding the priest heals super strong compared to the druids.

    As for my 5 man, It'll mainly for the challenge of boxing a mixed team (including a mixture of ranged and melee)

    Still not completely decided on classes but will most likely go

    Plate Tank/Warrior, Ret Pally or DK/Feral Druid or Rogue/Caster/Healer

    Hardest thing for me to choose right now is the caster and healer.

  4. #14

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    Hunter update:

    Just downed Possessed Taran Zhu on my 5s team. That was a pretty hard encounter seeing my guys are around 400-430 ilvl and level 87. Healer is 90 and one DPS is 90 but both are around 430-440 ilvl. So still a tough fight.

    I revised the steps to the following, being more clear on how they work:

    Step 1 is DPS mash, 1.0 second wait for next step.
    Step 2 is Face, 0.5 second wait for next step.
    Step 3 is Step back - melee AND hunters.

    This will effectively keep your hunters leashed and facing the tank, using the macro comment on the prior page. It will also prevent runoff of the melee. I strongly suggest a similar setup for anyone running a mixed comp with hunters team. Or even just anything with melee in it.

  5. #15

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    So my groups finally hit 60 (haven't had much time to play)

    Been running with

    Prot Pally, Disc Priest, Arms Warrior, Feral Druid and Elemental Shaman.

    Have to decide it I want to keep the warrior or switch out for a DK. I've never played a DK before but if I switch out for 1 I believe the group composition will give me all buff.

    Anyone who has played both have any advice as to which is better dps/utility?

  6. #16

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    I've done mixed melee with considerable success in pvp. Hell, at one point I had casters and melee (h pally, 4 ele, 4 dk, 1 feral). Mixed teams work in pvp if you can put that synergy to your advantage.
    EVE Online Get Ships. Train Skills.

  7. #17

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    If I were in charge of the above group I'd change the cat to bear, the paladin to heals, switch the priest for the DK. Reasons--paladins are great 5 man heals and they are resilient. Cats have to be behind target all the time for maximum effectiveness, which takes extra babysitting. The DK is tougher and gives melee attack speed and attack power, the warrior can buff stamina and gives skull banner. Tw shaman buffs spell haste, spell power, mastery, and gives lust/hehero you'd end up with stats, mastery, attack power, melee haste, spell haste, spell power, crit, and stamina plus skull banner and lust/hero plus two toons capable of battle Rez. That's what I'd do!


    but, to answer your question if you just want to switch warrior out for DK it's up to you. I wouldn't, I like my warrior, but DK probably easier to macro up. Frost is good easy DPS. Also, fury warrior seems way better to me than arms. But that's opinion only

  8. #18

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    Quote Originally Posted by Chivalrous View Post
    If I were in charge of the above group I'd change the cat to bear, the paladin to heals, switch the priest for the DK. Reasons--paladins are great 5 man heals and they are resilient. Cats have to be behind target all the time for maximum effectiveness, which takes extra babysitting. The DK is tougher and gives melee attack speed and attack power, the warrior can buff stamina and gives skull banner. Tw shaman buffs spell haste, spell power, mastery, and gives lust/hehero you'd end up with stats, mastery, attack power, melee haste, spell haste, spell power, crit, and stamina plus skull banner and lust/hero plus two toons capable of battle Rez. That's what I'd do!


    but, to answer your question if you just want to switch warrior out for DK it's up to you. I wouldn't, I like my warrior, but DK probably easier to macro up. Frost is good easy DPS. Also, fury warrior seems way better to me than arms. But that's opinion only
    Thanks for the suggestions, I ended up sticking with the warrior because I started the DK start area and got bored :P

    I'm actually finding the warrior pretty easy to manage with isboxer and macros. The only thing I haven't been able to work out is a way to make it so she only thunderclaps every 15 secs (for the debuff). Right now I have a macro

    #showtooltip Thunder Clap
    /castsequence reset=target Thunder Clap, null

    For single targets I don't use Thunder Clap so it's not an issue, but for AOE I find that it generally only helps a little. I've been considering glyphing Thunder Clap so the cd is increased to 9 secs that way she'll cast it less often.

    As for the priest, I love priest healers, they've always been my favorite so I'm a little biased when it comes to them. So far the healing with the priest has been super easy but the content hasn't exactly been hard.

    You're right about the druid, I found a way that kinda allows me to have her attack from behind but it's a lot of work. For AOE I pretty much just keep thrash up and spam swipe, if she ever gets 5 cp (rarely happens) she'll Ferocious Bite.

    For bosses I have a specific single target cast sequence designed to keep rip and rake up as well as keeping herself buffed with savage roar. I find if the boss remains stationary attack from behind is easy seeing as her charge gets her behind the boss. As soon as there is any movement I have to either position the boss so she's behind or position her so she's behind. Unfortunately she provides the crit buff so its hard to cut her for another class.

    If there was a class that provides crit and attack speed that I could swap her for it's be great, I'd lose the brez though.

    How are Ret Paladins for dps?

  9. #19

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    Awesome man, it always boils down to play what you want! The only other classes that give crit buff is rogue and hunters that I know of. I think ret paladins can be good DPS if you can figure out how to keep inquisition up without lowering the actual buff time with a lower buff time (that is so annoying)

    i did a castsequence macro that is for holy power dump and it worked well. DKs and warriors could do way more DPS than my ret pallies though. Maybe it was gear, not sure.

  10. #20

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    I might give ret pally and bear tank a try for a while, i'll have to try figure out how to keep inquisition up

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