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  1. #11

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    I never had so much fun pvp multiboxing since BC.
    Yes it depends on the class combination -> Enhancer Shaman are so amazing strong in burst and cc breakers.

    Multiboxing in 10mans are tough, but thats not a problem of MOP.

  2. #12

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    Quote Originally Posted by Fat Tire View Post
    I couldn't disagree more. I would be curious on what advantages I lose with only boxing 3 compared to 4 or 5. Given that the other +1 or +2 are not bots.

    Top challenge mode rewards are only cosmetic in nature.
    With 4-5 toons you have significant burst. With 3 toons that advantage is less while you still have the issue of controlling multiple toons. If your argument is that a 3 boxer plus two solo players is better than a competent 5 boxer, then I'm indifferent. If you think 4 random solo players (not bots) are better than a competent 4 boxer then I disagree. If you're arguing that a three boxer is better than three solo players then I hugely disagree. In other words, 4 toons give you enough focused power to outweigh the many disadvantages of boxing. Three boxing doesn't give you enough and often just being there is a harm to the BG - they would have been better off with three solo players.

    With all that said, if one of your three toons is a healer then I switch my stance. A three boxer that has 2 dps and 1 healer may be more helpful than three random players, but that's mostly because the odds are fairly low that one of those random players would be a healer.

    Its really hard to make a non rambling argument on an iPhone - sorry
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  3. #13

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    Quote Originally Posted by Fat Tire View Post
    I couldn't disagree more. I would be curious on what advantages I lose with only boxing 3 compared to 4 or 5. Given that the other +1 or +2 are not bots.

    Top challenge mode rewards are only cosmetic in nature.
    Challenge modes give the most valor as well. IF at some point, farming valor is something a person needs.. there is no faster way to get it then CMs.. IF you can get at least silver.. but even bronze is better than heroics valor.

    Remember.. Valor can upgrade any epic you have 2 times.. so I think its always going to be valuable..even if you raid.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  4. #14

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    Can valor upgrade conquest gear? I didn't think it could but I never tried.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  5. #15

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    Quote Originally Posted by Owltoid View Post
    Can valor upgrade conquest gear? I didn't think it could but I never tried.
    not atm they did yet us do this in cata, so who knows but it did not count for the points to the wep though it would be nice if u clould even if it is to upgrade.




  6. #16

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    Quote Originally Posted by Owltoid View Post
    With 4-5 toons you have significant burst. With 3 toons that advantage is less while you still have the issue of controlling multiple toons. If your argument is that a 3 boxer plus two solo players is better than a competent 5 boxer, then I'm indifferent. If you think 4 random solo players (not bots) are better than a competent 4 boxer then I disagree. If you're arguing that a three boxer is better than three solo players then I hugely disagree. In other words, 4 toons give you enough focused power to outweigh the many disadvantages of boxing. Three boxing doesn't give you enough and often just being there is a harm to the BG - they would have been better off with three solo players.

    With all that said, if one of your three toons is a healer then I switch my stance. A three boxer that has 2 dps and 1 healer may be more helpful than three random players, but that's mostly because the odds are fairly low that one of those random players would be a healer.

    Its really hard to make a non rambling argument on an iPhone - sorry
    I could burst one player down with 3 just as easily as 4-5, so I fail to see the point of using extra accounts as overkill. However, most decent players(non random) will use their defensive's or cc anyways to negate the burst.

    If you think 4 random solo players (not bots) are better than a competent 4 boxer then I disagree.
    Seriously? I think you need to have variables in that statement. What if there 4 solo glad pvpers? There are too many variables in random bgs to determine if having 4-5 is better than 3. No one will convince me otherwise. Not really sure why anyone would argue about if 4-5 is better than 3 in random bgs, when most players look at randoms as part of the journey and not end game.

    I was stating that anyone can achieve everything a 4-5 man can do with only 3, including in both pvp and pve and I stated some of the perks associated with only playing three.
    Last edited by Fat Tire : 12-18-2012 at 03:24 PM

  7. #17

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    I said four random players - I suppose a glad could fall into that group, though most often not.

    With four toons you can burst before they can use defensive cooldowns.

    Do you think a multiboxing group of three is typically stronger than three random players in a BG?

    Previously I would of agreed that most thought random BGs where just a stepping stone to other parts of the game. However, after my thread asking when peeps stop farming av for honor it became clear that in reality most multiboxers stop at random BGs, and many times only play 40 mans.
    Last edited by Owltoid : 12-18-2012 at 03:27 PM
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  8. #18

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    Quote Originally Posted by Fat Tire View Post
    I could burst one player down with 3 just as easily as 4-5, so I fail to see the point of using extra accounts as overkill. However, most decent players will use their defensive's or cc anyways to negate the burst.
    What class are you running where you can burst down a player with 3 just as easily as 4-5? And what about when they use defensive CC's or have a healer?

    I run 5x DK and there are people who still take 3-4 globals to kill. When I go up against 5 or more enemies I definitely need that extra burst to quickly eliminate one or more of them or to land a kill despite healing, if killing a healer isn't an immediate option. The other problem is losing a DPS which against as few as 2 other competent dps is often inevitable, a lot of fights I finish off with only 3 DKs left or have to battle rez one or more of them. If you only have 3 dps and one drops in a few seconds due to massive burst, what then? 2 dps is going to kill anything?

  9. #19

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    When I was gearing my team up at the start of the expanion I would queue with just four. My win rate was very good. I'm not sure how it would go now and I have no desire to enter the battlegrounds until the whole automatic banning issue is addressed. When I want to cap area I do it in 2s running double dks, takes about 1-2 hours to cap.

    It seems to me that heroics (first of the day) could be just as effecient using three or five since the speed of the run comes from queue time and the damage.
    My main focus is running older raids and those will always be easier the more bodies you have.

  10. #20

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    Quote Originally Posted by Owltoid View Post
    However, after my thread asking when peeps stop farming av for honor it became clear that in reality most multiboxers stop at random BGs, and many times only play 40 mans.
    I don't know about most, maybe... Depending on your comp and comfort level you may go into smaller BGs once you have the gear. Most of my time is spent doing either small BGs or world pvp (which I mix in with dallies). I rarely if ever do 40 mans anymore, just isn't fun to me. There are a lot of 10 boxers who stick to 40 mans simply because smaller BGs aren't really a viable option. At the moment 4-5 DKs with or without healer feels almost as good as 4x ret + DK did in wrath and you can definitely do 10 mans once you have gear.

    Only ones I have a problem with are AB and SotA. In AB people have a habit of trying to zerg with me and not defending bases I cap, or try to help me kill instead of capping the flag while I deal with endless respawns from the nearby GY or people running in to AOE. SotA I don't like due to being split up on offense and with how easy it is to be kited and/or stuck in combat so far away from the actual objectives on the game. No matter how quickly you farm and kill them you often just get stuck on the beach or somewhere you shouldn't be.

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