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  1. #2
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    Personally, if you have two accounts now.
    And the only toon you have on the second account is a DK.
    I'd either ditch the account entirely, or character transfer the DK to your primary account if there were a lot of achievements/gold/BoP items you wanted to save.

    The reason for that is Recruit a Friend.

    If you go with two existing accounts: A & B.
    You need two RAF chains:
    A > D > E
    B > C

    In which case 'A' gets to boost BC & DE.
    But A is not going to receive a lot of granted levels.
    Which means, not a lot of characters on A.

    If you were to transfer the DK to A (or just ditch the account, if there wasn't a lot of investment into the character).
    That would leave you with just A.
    And you could do a stronger RAF chain:
    A > B > C
    A > D > E
    (That is two chains actually).

    With two chains going, when you boost toons on BC & DE (level all four together), A can create a character of the same class (after BCDE reach 80th).
    A then levels the character to 2nd (and almost 3rd), then B grants levels to A (bringing the toon to 41st) and then D grants levels to A (bringing the toon to 80th)... and the same percentage into 80th as they were into 2nd.

    Two RAF chains get a lot of granted characters on the single parent account.

    Also, with two jumps in the chain (two referrals), granted levels cascade very well.
    If you level/boost four toons on BCDE, then B/D each create two toons and get them to second level...
    C/E grant level to those two toons, who can then grant levels to A based solely on levels that were granted to their level 2s.

    That gets you (per four toons boosted on BCDE, with A):
    A: 6 granted toons
    B/D: 4 boosted toons & 2 granted toons.
    C/E: 4 boosted toons.

    The more options you have the better.
    You never know what is going to be nerfed, in a way that will make you not like to play it for an expansion.
    Also you never know what is going to be buffed, in such a way that it's very strong mechanically and you'll enjoy having.
    Plus more toons is more options, including tradeskills (transmutes from Tailoring/Alchemy can be profitable, as can 1/Day card combines from Inscription etc).

    I personally like: Druids, Shaman, Warlocks, Paladins, Death Knights, Monks.
    I'm RAF leveling (and moving to 10-boxing; but you could halve each team I'm doing) to have:
    a) 1x Holy Paladin, 4x Frost DK, 5x Ret Paladin
    b) 10x Feral Druid (or a mix of Feral/Resto)
    c) 7x Warlocks (Demo/Destro, undecided), 3x Resto Druids
    d) 10x Resto Shaman (or a mix of Enhance/Resto)
    e) 10x Priests
    f) 10x Monks
    g) 10x Hunters or Mages (undecided)





    Another consideration is server.
    If you have a lot of friends, or guild ties to the existing server, you'll probably stay wherever you are.

    If you don't, or are willing to experiment, then playing with other boxers absolutely rocks.
    The procedure would be a server transfer on 'a Booster', to the new server.
    That character would have heirlooms/gold/valuables/bags etc in their inventory or bank (but not guild bank).
    If you ever didn't like it, you could transfer back.

    The boxing guilds are level 25, so you get all the perks.

    In the US, the top/largest boxing guilds are: (Horde) <The Zerg> on Magtheridon & (Alliance) <Legion of Boom> on Kil'jaeden.
    In the EU, the top/largest boxing guilds are: (Horde) <GIMP> on Grim'Batol & (Alliance) <Autobots Roll Out> on Outland.

    I'm in the process of RAF, after transferring a 5-box team from my original server to play with the guys in <The Zerg>.
    Having a lot of toons is really nice, and I like playing with other boxers a lot.





    You can give your computer a stress test.

    Trial accounts are free.
    You can essentially have as many as you'd like.
    Sure, they're trial accounts, so limited in a lot of ways.

    But for interests sake, get five or maybe ten.
    Create your toons and take them to Stormwind or Orgrimmar, outside the more used Auction House.
    There are a ton of characters there, and that's going to be a great stress test for your system.

    Log your toons in, five together since you want to five box.
    See how it goes.
    Ultra graphics are hard on the system.
    In particular: Viewing Distance, Shadows, Weather Effects, Water Quality, Light Shafts, Reflections...
    I'm happy with low-medium settings on the slaves and medium settings on the master, but close to max View Distance on everyone.

    You can also Shift + Control + Escape, go to the Performance Tab.
    Click Resource Monitor.
    Anything that is consistently close to 100% is a bottleneck.
    Which means upgrading that, will improve your play.
    If you're smooth (or smooth enough... realizing that 40-man PvP and 25-man Raids might be a similar tax on your system, but almost everything else will be a lot smoother) add a few more trial accounts to increase the system strain.
    Whichever resources are the closest to 100% of the things you'll eventually want to upgrade first.
    As in, if your CPU is higher use than anything else, that will be the best thing to upgrade whenever you decide you're upgrading your system.
    You can download a program called GPU-Z, which will measure the utilization of your graphics card.
    Last edited by Ualaa : 12-15-2012 at 01:44 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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