Didn't work out that way. People didn't just start reporting multiboxers. They've been doing so since multiboxers existed.
What Lax stated is what I'm talking about. The review of the accounts got moved to some automated system that runs a detection algorithm and that is what is suspending people. It isn't a person. A person investigating would see my team with like names and all mogged gear and laugh it off. Bans and suspensions used to work off of a cycle. Now it seems like the suspensions are all over the place. They definitely automated this part. Now what they automated is unknown. Theoretically it could be they are tracking how often /follow is used, or they could be tracking proximity to other players. Or they could quite simply be looking for X number of /reports. That seems rather simple but it wouldn't surprise me considering the randomness everyone is seeing with it. Some people aren't suspended for weeks while others go a day or two. Something like that in my mind points clearly to the abuse of the /report tool.
Lets think of it this way. Most of us here use Isboxer. Most of us have toons with same names and mogged gear, or so I assume. I'm also sure that some of us are running same class squads too which is pretty obvious that they are chaining GCDs and movement. We aren't all that different from one another so, logically, if the automated detection system bans a player for X number of offenses, and each of us perform X number of offenses similarly we should all be getting the same amount of suspensions. We aren't. So it has to be more reliant on the /report part of it than the automated detection system.
They would because botting is not what multiboxing is today. Multiboxing is much less fluid and appears to the average WoW player as multiboxing. Botting itself is hardly detectable by the eye anymore. Unless the BG is loaded with them. They know when they see multiboxers. Hence the /spit, 'reported' messages and all the other tripe we get from them. They wouldn't bother replying if it were a bot.
I kinda thought maybe the proximity thing and /follow was an issue because the way the bots work today is they do all their normal routines but they follow someone around the map. So there is that proximity thing and the /follow thing most likely as well. I haven't looked at the newer bots but knowing what bots could do back in EQ1, I'd say they are quite advanced now.
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