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  1. #1

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    Holy Sh** I figured it out...

    OK I might be assuming things but - check this out:

    (This is a very first draft of the logic so bear with me)
    Code:
    /target [mod:rctrl,mod:rshift,nomod:ralt,target=Staaxx][mod:rctrl,mod:ralt,nomod:rshift,target=Stbbxx][mod:ralt,mod:rshift,nomod:rctrl,target=Stccxx][mod:rctrl,mod:ralt,mod:rshift,target=Stddxx][mod:rctrl,nomod:ralt,nomod:rshift,target=Steexx][nomod,target=player]/target [mod,target=targettarget]
    /say "My target is: %target"
    /castsequence reset=5 Rejuvenation, Regrowth, Nourish, Regrowth
    This is for hitting Numpad1 and "Healing Self".

    So basically the logic is: using standard FTL to determine who cast the spell, then since you also know that whoever hits the # has a direct relation to that group member (if youre on any toon and hit 4, you know its party3 that needs healing) - you simply do the standard figuring out "who cast this from where" using FTL and then add on "ok he cast it, so lets target his target" (the second line: anyone who DID get a mod in their command, ISNT the person who ordered the cast, so they need to look at their target, ie: the person who ordered it, to find the target)

    on the very end of the standard FTL line there is an addition: [nomod,target=player] -- you replace "player" with whatever party#...ie: hit Numpad2 == party1, numpad4 == party3 etc...

    the cave-at of this is that, unfortunately, going back to last target ie: /targetlasttarget - will have you targetting not the mob you are fighting but rather the person who ordered the heal bomb.

    interesting?
    anyway to clean this up and make it run efficiently?

  2. #2

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    OK now this might be considered spamming - but progress is progress.

    I've changed it so that the initial target (by the calling toon) is done first:
    /target [nomod,target=party1]
    /target [mod:rctrl,mod:rshift,nomod:ralt,target=Staaxx][mod:rctrl,mod:ralt,nomod:rshift,target=Stbbxx][mod:ralt,mod:rshift,nomod:rctrl,target=Stccxx][mod:rctrl,mod:ralt,mod:rshift,target=Stddxx][mod:rctrl,nomod:ralt,nomod:rshift,target=Steexx]
    /target [mod,target=targettarget]/say "My target is: %target"
    /castsequence reset=5 Rejuvenation, Regrowth, Nourish, Regrowth
    So now - I'm thinking, is it possible in the big FTL /target call to simply provide the name of the character, IE: Staaxx, with @target? So they know to target that specific character's target?
    As opposed to calling "targetoftarget" type deal?
    Is there a way to call a character name and then that character's name target in the same line?
    IE: Staaxx@target or Staaxxtarget???
    That would make this work better - and also allow /targetlasttarget a

  3. #3

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    currently it still takes 2 keypresses for the rest of the team to target the correct party#

    I'm leaving it at this.
    Sorry for all the multiple posts.

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