Holy Sh** I figured it out...
OK I might be assuming things but - check this out:
(This is a very first draft of the logic so bear with me)
Code:
/target [mod:rctrl,mod:rshift,nomod:ralt,target=Staaxx][mod:rctrl,mod:ralt,nomod:rshift,target=Stbbxx][mod:ralt,mod:rshift,nomod:rctrl,target=Stccxx][mod:rctrl,mod:ralt,mod:rshift,target=Stddxx][mod:rctrl,nomod:ralt,nomod:rshift,target=Steexx][nomod,target=player]/target [mod,target=targettarget]
/say "My target is: %target"
/castsequence reset=5 Rejuvenation, Regrowth, Nourish, Regrowth
This is for hitting Numpad1 and "Healing Self".
So basically the logic is: using standard FTL to determine who cast the spell, then since you also know that whoever hits the # has a direct relation to that group member (if youre on any toon and hit 4, you know its party3 that needs healing) - you simply do the standard figuring out "who cast this from where" using FTL and then add on "ok he cast it, so lets target his target" (the second line: anyone who DID get a mod in their command, ISNT the person who ordered the cast, so they need to look at their target, ie: the person who ordered it, to find the target)
on the very end of the standard FTL line there is an addition: [nomod,target=player] -- you replace "player" with whatever party#...ie: hit Numpad2 == party1, numpad4 == party3 etc...
the cave-at of this is that, unfortunately, going back to last target ie: /targetlasttarget - will have you targetting not the mob you are fighting but rather the person who ordered the heal bomb.
interesting?
anyway to clean this up and make it run efficiently?
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