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  1. #1

    Default Gang black fleet

    Black ops fleet

    hello !

    i ll go for winter holidays for few weeks and i m thinking of long researching SP.
    i see racial xx battleship lvl 4 to 5 with full implant is 28 days so i ll use this research skill
    now, i do multibox with 5 accounts and i think of 1 black ops fleet.

    i ll train jump freighter at same time and skill jump drive calibration is need for all big ships in low-sec.

    what do you think of fleet with 5 panthers ?
    it s viable in multibox ?

    maybe i ll change and take 4 panthers and 1 widow ewar ?
    it s better idea ?

    still now, i have only 1 scout Buzzard full fit. i use it for scouting.
    the black ops Widow ewar can do this job in my fleet ?

    i thought about warfare link boost too but with 5 ships maybe it s not so great boost.
    i can fit them in one master Tengu but i ll lost 1 black ops ships for this.

    idea for the fitting ?

    Widow full ewar + target painter + cruise missiles ( + maybe 1 warp scrambler )
    little armor tank
    drones ewar + light drones

    panther + RR armor tank
    weapons 800mm artillery short range or 1400mm artilley long range ?
    if short range nosferatus
    for all the attack bs, 1 warp scrambler or 1 warp distrup or 1 stasis webifier or 1 salavager
    light drones + heavy drones

    This gang is funny playable ?

    i read the big trouble with blck ops is fuel and to have a cloack hauler ... to carry spare jump fuel ?
    i need one or it s for long trip ?

    it s many questions ... in bad english

    thank s

  2. #2

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    The fuel is an issue more when your the bridge and ships jump through you. The way your looking to go the blops will be jumping themselves so you can do multiple jumps on one tank of fuel. With the spider tank panther idea I like it and wish I had thought of this myself LOL. I would not use the widow personaly the 4 panther with a spotted should be good enough to kill a lot of targets. I would suggest rather than a buzzard for sppter use a falcon with co cyno, but don't setup to jam instead go tackle package and huge buffer tank so it survives long enough for the blops to take over. Just my thought on an intresting idea.

  3. #3

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    I know some of my pirate-ish buddies ran a black ops gang a week back and did well with them, but definitely go with the covert cyno ship to move them around.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  4. #4

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    ok, thank s

    i ll forget the widow
    i m searching around the falcon or other cyno to hunt and drop the gang near the target

    it better long range or short range weapons for the 4 panthers ?

  5. #5

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    Unless you're hot dropping someone afk you're going to need to tackle them with your cyno ship and then going to have to retackle them with your black ops so you're going to be on top of them at very short range. If you cyno 70km off of the target and jump the black ops in how are you going to stop the target from just running? The arazu or rapier is going to be your best bet as a tackling recon (long point or long web) because when you pop the cyno you can't move and the target could move out of your range while the panthers are jumping/targeting.

    If you wanted to run 2 recons as your search you could have an arazu or rapier tackle and then a falcon to pop the cyno at range so the panthers could jump in at long range and you get the falcon jamming ability to lower dps on your fleet since you don't have any logi to save anyone.

    You're going to need another cyno somewhere else to pop fast to get the black ops out of jam if you get counter dropped or they call for help or you get baited. It's a brave setup to try solo....I wouldn't do it though
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  6. #6

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    Falcon for tackle / cyno still my fav long point and short point rest of mids buffer tank get close drop cloak hit scramble and disruptor. Scram so no mwd to burn away long point for incase they get out of Scram range. Light co cyno jump in panthers. This part is tricky since you have to tell the ships to jump to xxxx where xxxx is the char with the cyno. You have 30sec to do it or your co cyno cycles again. Blops locks Target points and kills. Personaly for panthers I would run close range autocannons with webs and long points on the ship. Should tear them down rather fast. Brave thing to solo with around 5b worth of ships

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