Small Groups joining Rated Battlegrounds – We still don’t want to let solo players queue for Rated Battlegrounds because it would undermine the intent of coordinated group PvP, and then they really just become normal Battlegrounds that reward better gear. However, we’ve heard your concerns that getting even 10 players together to queue for a Rated Battleground can be challenging. Our idea is to let a group of 5 players queue together, which we would then match with another group of 5 players. We think this can still provide a relatively balanced and viable team. One of the crazier ideas on the table would be to convert some of our smaller Battlegrounds, such as Gilneas, to have a 5v5 option.
Interesting
Looking forward to the rating changes.
Last edited by Fat Tire : 10-31-2012 at 12:18 PM
It will give people more ability to get higher ratings which is nice... but top players keeping active means they will reach over 3k ratings again like when mmr was abused and will also make it much harder for toons made late season to compete for titles.
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If you're gona screw with my sig at least leave the thing bolded :P
I loved Wintergrasp.. this would make me happy if it goes through >> Ie..WG and TB
We are discussing making level 90 versions of these PvP zones that players could queue for to earn bonus honor.
As I said, this is a brain dump of a lot of ideas that a lot of different developers are working on. This is not a list of patch notes and not all of these may come to pass. Please let us know what you think, if we’re on the right track, or if you think we missed a big PvP issue. PvP balance is always going to be really subjective, and while balance is desirable, continual buffs and nerfs that don’t actually solve problems have the potential to be worse than the imbalances they’re trying to fix.
Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He has NEVER impersonated a female in the game in order to get loot.
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
The Power of Five!!! ( short video )
Little disappointed he didnt talk about region wide arena queues. Would have loved to have seen that included.
shadow priest will rule arena without hunters / warriors to keep them in check
Seriously they think crowd control isn't crazy right now. I'm not down with that. Its way over board and needs a solid Nerf.
The amount of cc is not overboard imo, it's how they work/interact. I like how ferals could instant cyclone in cata (not uo tp date with ferals in mop to know if it still works like that): you saw their proc, and you could purge it off / los - i.e. you had a way to counter it. Blanket silences, spammable instant fears, instant aoe stuns, ... thats what causes the main problem. That and dr's on follow up cc that comes from the same player, regardless of the type of cc. I still don't think that a mage should be able to blanket silence, poly, root, deep, poly, ... you. Warriors are the best example now, they can reach you anywhere on the map with heroic leap / double charge, shockwave / gag order through heroic throw, and there is nothing you can do to avoid it for certain classes. If they would give shockwave a cast time like they did with the frost dk aoe spell in cata (forgot name), like the tauren stun, even allow it to be cast on the move, then at least one would stand a chance to counter it.
TLDR There is no downside for using quite a lot of cc abilities in the game (e.g. if you wind shear while nothing is cast it's on cd, so that is a clear downside) and there is no way to avoid them. So rather than reducing the amount of cc i'd much rather see them change how they work/interact.
Everything that is fun in life is either bad for your health, immoral or illegal!
ya , feral can still do that. Instant cyclone. Elementals just had the same old problem as always "when getting trained, it has no damage", Now adding a new problem "when it was not trained, it has supar damage". The crazy burst if left free casting is gone. They should at least give something like "self cast only" bloodlust in area for shamans. and without the burst, elemental shamans just have no clear roles in pvp. subpar CC + subpar burst + subpar support (Paladins (Ret) are the better support).
blizzards idea of fun game play is to have more reactive button presses. So CC and counter CC become the main game in pvp. This creates problems for boxing as we cannot effectively utilize all these reactive CDs.
looks like hunter is already fixed (nerfed)
- Stampede Pets summoned into the Arena, Rated Battlegrounds, and Wargames will now do the correct amount of damage.
rumor has it it was not factoring in resilience for damage for the pets. Now it does. So it is like a 50% damage nerf.
Last edited by remanz : 11-02-2012 at 04:01 PM
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