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I don't remember if I really multi-played MUDS. Scripting tho, oh yeah. Lots and lots of scripting. In some ways it was the most interesting part of muds for me...complex triggers and such. It's sort of a meta-game. So since I remember being into that, I'm sure I took advantage of multi-playing at times, but it wasn't really a day-to-day play style. When EQ came out, yeah...playing a melee w/ out a pocket healer really wasn't viable after a certain point in that game.
Even in this day and age some muds are still apparently going strong, somewhat paradoxically, like dragonrealms, which is fairly expensive as games go, and basically a glorified mud. Though, if you've ever played it, other mud's don't really compare to it in terms of depth of content or features. But then, hey, it has a subscription model.
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